• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Magic Item Names


log in or register to remove this ad



"Morning Glory" was essentially a maul with identical powers as a Sunsword, which would also glow when undead were present within 60' of the wielder. It was invented as an NPC weapon used by a priest of Lathander.

"Zulu" was an embarrasment to AD&D2 standards, but almost seems common fare to d20. It is essentially a +5 vorpal keen throwing returning distance longsword. The DM who gave him that weapon was on crack. If I had invented such a device, I would remove the vorpal tag and add this:

Once per week, Zulu's wielder can swear a vow of destruction against a hated foe. The wielder must pursue the sworn enemy above and beyond all other courses of action, save those actions that assist the wielder to pursue his chosen foe. The foe must be specific, and must first be seen by the wielder, but does not necessarily have to be known personally to the wielder. "The elven witch that lives in the Black Morass" is sufficient; "the ogre from the Skullcrusher tribe" is not, unless the wielder has a means of identifying a particular ogre. During a one week period, the sword gains the vorpal quality. If the foe is not destroyed within a week after the vow, the sword loses all powers for one full campaign month. Failure to slay a chosen foe a second time causes the sword to animate itself and attack the wielder until the wielder is beheaded. Once the sword takes the head of its former master, it is free to choose a new master.
 
Last edited:

Two of my personal favorites in my current campaign, both cursed....

The Broadsword of The Berserker Blood, (+2 Large Bastard sword) magically appears in its owners hands whenever the owner is attacked. The possesser is then forced into a berserk rage, attacking the nearest living creature and fighting to the death. The rage ends when all living creatures within sight are dead. For the duration of the rage the broadsword may not be dropped or disarmed by any means. The wielder can 'struggle for control' as a free action to end the rage, or select a specific target. 'Struggling for control' is handled similarly to an intelligent item with an ego of 20.

Bloodthorn, (+2 vile mithril rapier), For each point of vile damage inflicted by Bloodthorn it's wielder gains a point of taint. Taint IMC is a bit like the shadowlands taint from Oriental Adventures, but mixed up with elements of the chaos mythos stuff from Warhammer Fantasy/40k. As a character gains taint his alignment slowly shifts toward chaotic evil, his sanity slips away (loss of wisdom), and his body atrophies(loss of str/dex/con). Acquiring enough taint can lead to the 'acquisition' of some of the feats from the book of vile darkness, and/or possible transformation into a chaos beast.
 

Into the Woods

Remove ads

Top