Damon Griffin
First Post
drnuncheon said:"Those attack and damage modifiers only consider the bow, which is currently a +1 shortbow/mighty[+2] and would be +1/mighty[+4] when the STR boost is activated"
I'll note that shortbows don't go any higher than Mighty+2 - by the rules, you need a longbow to get to Mighty+4.
Ah, good point. This entire discussion should be applied to an as yet uncrafted longbow, not the character's current weapon.
[gripe]
Under a rules set I'd consider more logical, he could just craft a Masterwork longbow, Mighty +4, and have that STR-boosting enhancement put on it, foregoing the added expense of making it a +1 bow.
But we've already established that, by the book, he will be forced to pay for a +1 [enhancement] attack bonus that won't stack with the +1 [enhancement] bonus from the MW quality of the weapon; a +1 damage bonus that really won't add much to the +4 damage he'll be getting from the STR boost; and the ability to hit various things he's statistically unlikely to ever meet.
[/gripe]
A friend of mine created Gaza's Dweomer Transfer years ago (pre 2nd edition) and it may be time to recreate that spell for 3e...actually, someone is bound to have done it already. Anyone know where I'd find a spell that will transfer the magical qualities or properties from one weapon/magic item to another?
Hmmm...now that I come to ask, I know I've seen this spell written up somewhere. FRCS, perhaps? IIRC you were limited to transferring dweomers to similar items. Magical weapon qualities could be transferred from daggers to swords, but not from swords to maces, because in the case of weapons, "similar" referred to the type of damage done -- slashing, piercing or bludgeoning.