Magic Item that offers 1 shot protection?

Instead of using magic items you could have a 13th level abjuration master specialist for magical support. The master specialist prestige class is from the complete mage and would allow the mage to cast personal abjuration spells as range touch. Using this ability the mage would cast antimagic field on the frenzied berserker. This should dramatically increase the survivability of the berserker and neutralize magical protections and attacks. For the rest of the battle the mage hangs out invisible and counterspelling spells. The 10 levels of abjuration master specialist gives +5 dispel checks to keep the caster competitive with the higher-level PCs. Additionally, the mage could take elven spell lore for a +2 dispel checks and dampen spell to reduce the save DC of any spell the mage fails to dispel. Both of those feats are from the player handbook II.

Excellent (rubs hands together like Mr. Burns from The Simpsons)

XP awarded!! (grr - can't believe I spelled "awarded" wrong the first time...)
 
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Instead of using magic items you could have a 13th level abjuration master specialist for magical support. The master specialist prestige class is from the complete mage and would allow the mage to cast personal abjuration spells as range touch. Using this ability the mage would cast antimagic field on the frenzied berserker. This should dramatically increase the survivability of the berserker and neutralize magical protections and attacks. For the rest of the battle the mage hangs out invisible and counterspelling spells. The 10 levels of abjuration master specialist gives +5 dispel checks to keep the caster competitive with the higher-level PCs. Additionally, the mage could take elven spell lore for a +2 dispel checks and dampen spell to reduce the save DC of any spell the mage fails to dispel. Both of those feats are from the player handbook II.

wow. i'm totally seconding this, it's just.....evil! ;)
 

I'm running a high level campaign now (level 17) and was hoping to put the party up against some tough melee opponents (death knight for one, frenzied berserker for another, and some tough fighters)... they'll all be human, or formerly human in the case of the death knight. They will have magical support in clerics, mages and a warlock, but their primary focus will be getting the melee wrecking crew into action. The magical support will be lower level than the PCs (level 11-13 range), but can still cause some damage.

If I'm the bad guys, I would be most worried about the party cleric, psion or sorcerer using some sort of will save spell/power to knock out one of my primary bad guys before he gets into the thick of melee. I'm not going to give them anything uber-expensive like a ring of spell turning, but some sort of one-shot item (spell, potion, ring, wondrous item, etc) that can at least get my main bad guys into the thick of melee.

The berserker does have the Mad Foam Rager feat as well.

I can also have the magical support focus on counter-spelling as well.

Thanks
Maybe look up Fortunate Fate from the Spell Compendium. It's essentially a Contingent Heal.
 

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