airwalkrr
Adventurer
In 1e, magic items were the 


. They gave you all kinds of bonuses you couldn't acquire otherwise. Now we have spells that do pretty much the same thing. Mage armor and greater mage armor make bracers of armor almost pointless, greater magic weapon and magic vestment make magical weapons and armor quite pointless. Greater resistance and superior resistance make cloaks of resistance practically a waste of time. Shield of faith and barkskin are offenders to a lesser degree. Some say "dispel magic changes all that," but these spells often have their caster level pumped up through various means, and even then, having a BBEG spend his action on dispelling magic is often not the best thing to do, Including a bunch of Otiluke's dispelling screens in every dungeon just because the party has lots of magic buffs is metagaming on the DM's part.
Spells that last all day are fine for low-magic campaigns where the PCs need something to balance the fact that they do not have powerful magic items to create the effect. But what about campaigns where magic items are supposed to be important and powerful? Suppose we cut back the durations of these spells a tad. 3.5 gave us the godsend of fixing the ability score buffs this way so let's take a tip from them. The hour/level ones are the chief offenders, so let's address them. What say we reduce mage armor, magic vestment, greater magic weapon, and similar spells to 10 minutes per level? That way, there is virtually no way to get the spells to last all day, but they still last long enough for a brief dungeon crawl.




Spells that last all day are fine for low-magic campaigns where the PCs need something to balance the fact that they do not have powerful magic items to create the effect. But what about campaigns where magic items are supposed to be important and powerful? Suppose we cut back the durations of these spells a tad. 3.5 gave us the godsend of fixing the ability score buffs this way so let's take a tip from them. The hour/level ones are the chief offenders, so let's address them. What say we reduce mage armor, magic vestment, greater magic weapon, and similar spells to 10 minutes per level? That way, there is virtually no way to get the spells to last all day, but they still last long enough for a brief dungeon crawl.