Saddlebags of Soldiering:
Saddlebags of Soldiering - These saddlebags always contain the following items (even if they have been previously removed!):
Horse-care items (Currycombs, hoof-cleaners, feedbag, halter, reins, etc.)
A Torch (unlit)
Flint & Steel
One large stack of wood, laid for a fire (with tinder)
One Needle
One spool of thread (Grey, Silk)
One roll of cord (Hemp)
One roll of wire (Steel)
Two 50' silk ropes
One collapsible (folding) grapnel
One Fishhook
Two weeks' Trail Rations (dried and wrapped in waxed paper)
Eight one-gallon waterskins (full)
One suit of Adventurer's Clothes
One suit of Cold Weather Clothing
One Oilskin Leather Raincloak
Healer's Kit
One Iron Dagger, with sheath
One Silver Dagger, with sheath
One Hammer-backed Handaxe, balanced for throwing, with a prybar at the top, with sheath
One tent (with stakes, poles, guy-lines, etc.)
In addition, if any of the following is placed inside the saddlebags, it will likewise become part of it, and remain available:
One suit of light armor
One Buckler or Small Shield (with or without spikes)
One Light (non-dagger) Weapon
One Missile Weapon
One box/quiver/pouch of ammunition
One Blunt Weapon
One Piercing Weapon
One Slashing Weapon
Two Two-Handed Weapons
Magical gear placed within the saddlebags will not be reproduced, although they may be freely added, removed, and/or replaced. Masterwork and Mighty items can be duplicated. Once a non-magical weapon is placed within, however, that item will always be reproduced, and the saddlebags will no longer accept any other weapon of those types.
Thus, if a Masterwork Mighty Composite Longbow is placed within the saddlebags, the Piercing, Missile, and one of the Two-handed Weapon slots are filled, and the saddlebags will accept no other piercing or missile weapons, but a bow of the type put in will always be available (so long as the saddlebags are).
Items destroyed, lost, stolen, sold, or otherwise disposed of DISAPPEAR, reforming within the saddlebags. Once an item has been added to the saddlebags, it cannot be replaced with another item. It permanently remains part of it... Choose wisely, as you'll be stuck with your choice!
(Note that, when found, many saddlebags will already have all of the insertable items chosen. Also, if any gear from the saddlebags is sold, it will soon disappear, probably bringing cries of "Thief!" down on the PC, when it is discovered in his or her saddlebags, yet again!)
Saddlebags of Soldiering - These saddlebags always contain the following items (even if they have been previously removed!):
Horse-care items (Currycombs, hoof-cleaners, feedbag, halter, reins, etc.)
A Torch (unlit)
Flint & Steel
One large stack of wood, laid for a fire (with tinder)
One Needle
One spool of thread (Grey, Silk)
One roll of cord (Hemp)
One roll of wire (Steel)
Two 50' silk ropes
One collapsible (folding) grapnel
One Fishhook
Two weeks' Trail Rations (dried and wrapped in waxed paper)
Eight one-gallon waterskins (full)
One suit of Adventurer's Clothes
One suit of Cold Weather Clothing
One Oilskin Leather Raincloak
Healer's Kit
One Iron Dagger, with sheath
One Silver Dagger, with sheath
One Hammer-backed Handaxe, balanced for throwing, with a prybar at the top, with sheath
One tent (with stakes, poles, guy-lines, etc.)
In addition, if any of the following is placed inside the saddlebags, it will likewise become part of it, and remain available:
One suit of light armor
One Buckler or Small Shield (with or without spikes)
One Light (non-dagger) Weapon
One Missile Weapon
One box/quiver/pouch of ammunition
One Blunt Weapon
One Piercing Weapon
One Slashing Weapon
Two Two-Handed Weapons
Magical gear placed within the saddlebags will not be reproduced, although they may be freely added, removed, and/or replaced. Masterwork and Mighty items can be duplicated. Once a non-magical weapon is placed within, however, that item will always be reproduced, and the saddlebags will no longer accept any other weapon of those types.
Thus, if a Masterwork Mighty Composite Longbow is placed within the saddlebags, the Piercing, Missile, and one of the Two-handed Weapon slots are filled, and the saddlebags will accept no other piercing or missile weapons, but a bow of the type put in will always be available (so long as the saddlebags are).
Items destroyed, lost, stolen, sold, or otherwise disposed of DISAPPEAR, reforming within the saddlebags. Once an item has been added to the saddlebags, it cannot be replaced with another item. It permanently remains part of it... Choose wisely, as you'll be stuck with your choice!

(Note that, when found, many saddlebags will already have all of the insertable items chosen. Also, if any gear from the saddlebags is sold, it will soon disappear, probably bringing cries of "Thief!" down on the PC, when it is discovered in his or her saddlebags, yet again!)
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