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<blockquote data-quote="Shiroiken" data-source="post: 8452385" data-attributes="member: 6775477"><p>You're supposed to get about seven 0-4 CR hoards, so I used those going up to level 5 (you could have a CR 5 hoard before hand, and a CR 4 hoard afterwards, but I went with simplicity). I totaled up the value available from gems/art, then divided by 100, then did the same for treasure per monster. I then divided by 5, assuming the party did an even split. Individual monsters I left as a variable, since the number of monsters that have treasure is going to vary greatly by DM. I take the amount of monsters in an adventure and determine the total treasure to place throughout the adventure, but other DMs are going to vary. Obviously this is only using the DMG assumption of treasure from monsters, which doesn't take into consideration rewards from NPCs.</p><p></p><p>Yeah, but there is a significant difference between the limited focus of a CRPG than an open RPG. No one looks into the aspect of the character's outside of the adventuring itself, which is the style I was referring to. Since my playstyle is different, my bias was showing.</p><p></p><p>Absolutely. You can see my methods I used above.</p><p></p><p>Given that you'll get at best half the value of the armor, that's a loss of about $35,000 across the party. With a party of 5, that's about $7,000 out of a $14,000 investment, minus the amount the PC "paid the party back" (which IME is never). It's a construct of how modern players view game currency vs. IRL currency. As an old school gamer, this bugs me.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 8452385, member: 6775477"] You're supposed to get about seven 0-4 CR hoards, so I used those going up to level 5 (you could have a CR 5 hoard before hand, and a CR 4 hoard afterwards, but I went with simplicity). I totaled up the value available from gems/art, then divided by 100, then did the same for treasure per monster. I then divided by 5, assuming the party did an even split. Individual monsters I left as a variable, since the number of monsters that have treasure is going to vary greatly by DM. I take the amount of monsters in an adventure and determine the total treasure to place throughout the adventure, but other DMs are going to vary. Obviously this is only using the DMG assumption of treasure from monsters, which doesn't take into consideration rewards from NPCs. Yeah, but there is a significant difference between the limited focus of a CRPG than an open RPG. No one looks into the aspect of the character's outside of the adventuring itself, which is the style I was referring to. Since my playstyle is different, my bias was showing. Absolutely. You can see my methods I used above. Given that you'll get at best half the value of the armor, that's a loss of about $35,000 across the party. With a party of 5, that's about $7,000 out of a $14,000 investment, minus the amount the PC "paid the party back" (which IME is never). It's a construct of how modern players view game currency vs. IRL currency. As an old school gamer, this bugs me. [/QUOTE]
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