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<blockquote data-quote="Charlaquin" data-source="post: 8453034" data-attributes="member: 6779196"><p>You said <em>any</em> character who wouldn’t spend a pile of gold on something not adventuring-related was a “pure player avatar.” I was merely rolling with your example to illustrate why I find the notion absurd.</p><p></p><p>Nor do I. I imagine instead a character who is not a hyper-obsessive monomaniac and still doesn’t, during the course of an adventure, find non-adventuring use for their money.</p><p></p><p>Well, I can tell you I have done so and not found uses for gold other than direct personal use in adventuring, so…</p><p></p><p>Call me crazy, but I think the choice to donate to orphans when they could instead be using that money to buy items that will be of direct personal use while adventuring is precisely what makes that decision meaningful. If there’s nothing worth spending money on that is of direct personal use while adventuring, then it doesn’t really matter what you spend your money on. You’re not making an impactful decision that reveals anything interesting about the character.</p><p></p><p>That said, I certainly don’t think going back to the 3e Magic item treadmill would be a good thing either and if that’s the impression you got from what I’ve been saying then I’m afraid you’ve misunderstood me.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8453034, member: 6779196"] You said [I]any[/I] character who wouldn’t spend a pile of gold on something not adventuring-related was a “pure player avatar.” I was merely rolling with your example to illustrate why I find the notion absurd. Nor do I. I imagine instead a character who is not a hyper-obsessive monomaniac and still doesn’t, during the course of an adventure, find non-adventuring use for their money. Well, I can tell you I have done so and not found uses for gold other than direct personal use in adventuring, so… Call me crazy, but I think the choice to donate to orphans when they could instead be using that money to buy items that will be of direct personal use while adventuring is precisely what makes that decision meaningful. If there’s nothing worth spending money on that is of direct personal use while adventuring, then it doesn’t really matter what you spend your money on. You’re not making an impactful decision that reveals anything interesting about the character. That said, I certainly don’t think going back to the 3e Magic item treadmill would be a good thing either and if that’s the impression you got from what I’ve been saying then I’m afraid you’ve misunderstood me. [/QUOTE]
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