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Magic items in D&D Next: Remove them as PC dependant?
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<blockquote data-quote="Recidivism" data-source="post: 5838920" data-attributes="member: 51740"><p>Really, it ought to be something configurable by DMs. If you want a campaign where players have 0 magic items : No change. If your players have an average of 1 magic item : Make the following changes. Etc.</p><p></p><p>4th Edition made it more obvious how to dump the magic christmas tree effect (IMO), but it would've been a lot better if the core rules hadn't built into their expectations that players would be getting +X goodies regularly handed out in the first place. I really want players to care that they've just found a magical item, not act ho-hum because it doesn't fit exactly what they're going for and assume they can just pawn it off.</p><p></p><p>Tying in to not building magic items into the expectations of the game, some more sensible overall rules for treasure would be nice. These seem to go hand in hand since treasure is largely a guide for how many magic items you could buy. But I really don't think starting a higher-level campaign should mean that players automatically start with enough cash to buy a country. If players want to be rich they should have to seek out creatures known to be rich (e.g. Dragons), not just knock off a few level-appropriate foes and expect coins to pop out.</p></blockquote><p></p>
[QUOTE="Recidivism, post: 5838920, member: 51740"] Really, it ought to be something configurable by DMs. If you want a campaign where players have 0 magic items : No change. If your players have an average of 1 magic item : Make the following changes. Etc. 4th Edition made it more obvious how to dump the magic christmas tree effect (IMO), but it would've been a lot better if the core rules hadn't built into their expectations that players would be getting +X goodies regularly handed out in the first place. I really want players to care that they've just found a magical item, not act ho-hum because it doesn't fit exactly what they're going for and assume they can just pawn it off. Tying in to not building magic items into the expectations of the game, some more sensible overall rules for treasure would be nice. These seem to go hand in hand since treasure is largely a guide for how many magic items you could buy. But I really don't think starting a higher-level campaign should mean that players automatically start with enough cash to buy a country. If players want to be rich they should have to seek out creatures known to be rich (e.g. Dragons), not just knock off a few level-appropriate foes and expect coins to pop out. [/QUOTE]
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