I really really hope they get away from the dependency on magic items in D&D Next. I hated wish lists, I hated it when I just happened to find that piece of gear that I wanted because my build called for it. I used to base my PC's on gear that I found. I had an elven wizard that found a really nice bow, I changed him around and started taking archery type feats, took a few levels in fighter and took on the Arcane Archer PrC all because I found a bow.
I think it would bring the mystery back to magic items instead of an assumed commodity that is used to "build" your characters.
I think it would bring the mystery back to magic items instead of an assumed commodity that is used to "build" your characters.