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Magic items in D&D Next: Remove them as PC dependant?
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<blockquote data-quote="NewJeffCT" data-source="post: 5838936" data-attributes="member: 10784"><p>I voted "No" in this poll, and I wish I had 99 more accounts on enworld so I could vote "no" 100 times.</p><p></p><p>In most of the iconic fantasy novels - Lord of the Rings, Conan, A Song of Ice & Fire, etc - the characters are not dripping with dozens of magic items and carrying around golf bags full of different weapons. "Samwise, it's the wererats, get out my silver weapon" - "Samwise, it's the balrog, get out my +3 good-aligned cold iron sword" - "Samwise, it's a pit fiend, get out my silver good-aligned battleaxe" - "Sam, it's an efreet, get out my frost-brand sword"</p><p></p><p>I like having magic items be rare and special. I don't want monster level/challenge rating to be based on the assumption that players all have +2 or +3 or whatever level of magic items on them. I want players to be excited when they find a silver dagger at second level and a +1 short sword at level 3.</p><p></p><p>I think D&D is much easier if you assume low magic and add in a lot of magic items to make it a high magic game. Going in reverse and taking magic out of a high magic game is usually much more difficult. However, I am intrigued by the inherent bonus system of 4E - wish I knew more about it when I started my 4E campaign 2 years ago.</p><p></p><p>I don't want players to have to carry around a golf bag full of magic weapons in order to hit different creatures (we got around that in my 3.5E game - the magic strength allowed you to sometimes trump specific DR)</p></blockquote><p></p>
[QUOTE="NewJeffCT, post: 5838936, member: 10784"] I voted "No" in this poll, and I wish I had 99 more accounts on enworld so I could vote "no" 100 times. In most of the iconic fantasy novels - Lord of the Rings, Conan, A Song of Ice & Fire, etc - the characters are not dripping with dozens of magic items and carrying around golf bags full of different weapons. "Samwise, it's the wererats, get out my silver weapon" - "Samwise, it's the balrog, get out my +3 good-aligned cold iron sword" - "Samwise, it's a pit fiend, get out my silver good-aligned battleaxe" - "Sam, it's an efreet, get out my frost-brand sword" I like having magic items be rare and special. I don't want monster level/challenge rating to be based on the assumption that players all have +2 or +3 or whatever level of magic items on them. I want players to be excited when they find a silver dagger at second level and a +1 short sword at level 3. I think D&D is much easier if you assume low magic and add in a lot of magic items to make it a high magic game. Going in reverse and taking magic out of a high magic game is usually much more difficult. However, I am intrigued by the inherent bonus system of 4E - wish I knew more about it when I started my 4E campaign 2 years ago. I don't want players to have to carry around a golf bag full of magic weapons in order to hit different creatures (we got around that in my 3.5E game - the magic strength allowed you to sometimes trump specific DR) [/QUOTE]
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Magic items in D&D Next: Remove them as PC dependant?
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