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Magic items in D&D Next: Remove them as PC dependant?
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<blockquote data-quote="Mokona" data-source="post: 5839713" data-attributes="member: 24891"><p>It seems almost funny. 93% of votes want PCs to be independent of including items in their "build".</p><p></p><p>WotC says, "One of our goals in 4th Edition was to reduce characters’ reliance on magic items." - <a href="http://www.wizards.com/DnD/Article.aspx?x=dnd/drdd/20080123" target="_blank">Dungeons & Dragons Roleplaying Game Official Home Page - Article (Magic Item Slots)</a></p><p></p><p>WotC also says, "We’ve been saying for a long time that we wanted magic items in 4th Edition to take up a smaller portion of a typical character’s array of options than in previous editions." - <a href="http://www.wizards.com/DnD/Article.aspx?x=dnd/4ex/20080516a" target="_blank">Dungeons & Dragons Roleplaying Game Official Home Page - Article (Excerpts: You and Your Magic Items)</a></p><p></p><p>In my opinion they completely failed to deliver. Why is it so hard to design a game where PCs aren't dependent on magic items? Somehow 4th edition is even worse than 3rd/v.3.5 when it comes to "christmas trees" of magic items. I've seen warlock builds that were completely ineffective until they release some broken piece of warlock equipment. Then they had to go back and neuter that piece of equipment; starting the equipment treadmill all over again for the poor, weak striker class that never quite measured up.</p></blockquote><p></p>
[QUOTE="Mokona, post: 5839713, member: 24891"] It seems almost funny. 93% of votes want PCs to be independent of including items in their "build". WotC says, "One of our goals in 4th Edition was to reduce characters’ reliance on magic items." - [url=http://www.wizards.com/DnD/Article.aspx?x=dnd/drdd/20080123]Dungeons & Dragons Roleplaying Game Official Home Page - Article (Magic Item Slots)[/url] WotC also says, "We’ve been saying for a long time that we wanted magic items in 4th Edition to take up a smaller portion of a typical character’s array of options than in previous editions." - [url=http://www.wizards.com/DnD/Article.aspx?x=dnd/4ex/20080516a]Dungeons & Dragons Roleplaying Game Official Home Page - Article (Excerpts: You and Your Magic Items)[/url] In my opinion they completely failed to deliver. Why is it so hard to design a game where PCs aren't dependent on magic items? Somehow 4th edition is even worse than 3rd/v.3.5 when it comes to "christmas trees" of magic items. I've seen warlock builds that were completely ineffective until they release some broken piece of warlock equipment. Then they had to go back and neuter that piece of equipment; starting the equipment treadmill all over again for the poor, weak striker class that never quite measured up. [/QUOTE]
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