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Magic items in D&D Next: Remove them as PC dependant?
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<blockquote data-quote="Sunseeker" data-source="post: 5840397"><p>I don't think they're needed, I just don't categorize them as "magical". I tend to take a lot of effort to tailor my encounters to whatever specific output my party can currently do. I do TRY to kill them, but I always make whatever they're fighting reasonably beatable(provided they don't goof up).</p><p></p><p>I think the issue is really one that arises in a lot of these threads. I think at the root of it all people are asking where the responsibility should fall. Should I be able to take a monster out of the book and have my party fight it? Or should I have to fine-tune that monster in order to make it an appropriate fight for my party? </p><p></p><p>I put a lot of effort into creating monsters that are balanced against my party, so to me, magic items are only needed as far as I want my party to feel "cool". A +1 flaming longsword isn't going to break my games or be necessary because of how much time I take to ensure things are balanced for my party. It's going to be given out because I think it would be cool.</p><p></p><p></p><p>Personally, the good old fashioned "flaming *weapon*" is still one of the coolest weapons around.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 5840397"] I don't think they're needed, I just don't categorize them as "magical". I tend to take a lot of effort to tailor my encounters to whatever specific output my party can currently do. I do TRY to kill them, but I always make whatever they're fighting reasonably beatable(provided they don't goof up). I think the issue is really one that arises in a lot of these threads. I think at the root of it all people are asking where the responsibility should fall. Should I be able to take a monster out of the book and have my party fight it? Or should I have to fine-tune that monster in order to make it an appropriate fight for my party? I put a lot of effort into creating monsters that are balanced against my party, so to me, magic items are only needed as far as I want my party to feel "cool". A +1 flaming longsword isn't going to break my games or be necessary because of how much time I take to ensure things are balanced for my party. It's going to be given out because I think it would be cool. Personally, the good old fashioned "flaming *weapon*" is still one of the coolest weapons around. [/QUOTE]
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