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Magic items in D&D Next: Remove them as PC dependant?
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<blockquote data-quote="ForeverSlayer" data-source="post: 5841388" data-attributes="member: 91812"><p>I want to focus on the PC vs PC overshadow issue. I just want to say, from my group's experience, that this varies from person to person and I don't think it's something that a game should be built around, 4th edition for example. The guys in my group don't care if everyone does the same amount of damage as long as "they" feel they are contributing to the game in some kind of way then everything is good. That's the whole reason why 4th edition felt real "samey" if that makes any sense. If they brought combat down and made it even with non-combat then I think we would be in great shape. I personally like what my character can do, not how much damage it can inflict. Our group defines "contribution" as a PC doing anything to help the group no matter how big or how small it is whether it's in combat or non-combat. </p><p></p><p>Back to magic items: I can a +x to hit and damage as being one kind of special property on a weapon, maybe like a Longsword of Accuracy etc...</p><p>By going this route, it will be easier for a DM to adjust his monsters accordingly.</p></blockquote><p></p>
[QUOTE="ForeverSlayer, post: 5841388, member: 91812"] I want to focus on the PC vs PC overshadow issue. I just want to say, from my group's experience, that this varies from person to person and I don't think it's something that a game should be built around, 4th edition for example. The guys in my group don't care if everyone does the same amount of damage as long as "they" feel they are contributing to the game in some kind of way then everything is good. That's the whole reason why 4th edition felt real "samey" if that makes any sense. If they brought combat down and made it even with non-combat then I think we would be in great shape. I personally like what my character can do, not how much damage it can inflict. Our group defines "contribution" as a PC doing anything to help the group no matter how big or how small it is whether it's in combat or non-combat. Back to magic items: I can a +x to hit and damage as being one kind of special property on a weapon, maybe like a Longsword of Accuracy etc... By going this route, it will be easier for a DM to adjust his monsters accordingly. [/QUOTE]
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