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Magic items in D&D Next: Remove them as PC dependant?
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<blockquote data-quote="M.Weasel" data-source="post: 5841484" data-attributes="member: 24047"><p>Seems like, if they keep something like CR/EL, and they keep something like item levels/costs/whatever, then it would be, well... not straightforward, but doable to present a default low-magic version, and then magic-item-quantity templates that layer on top of that and affect the effective party/character level.</p><p></p><p>For example, a default group has no magic items and its effective party level = the group's average character level. A low-magic group and has 1000 GP/value points/whatever worth of magic items per level (for some specific magic item valuation system), and a +1 to effective party level. A medium-magic group might have 3000/level of magic items, and their effective party level is two higher. A high-magic group might have 5000/level and a +4 to effective party level. Obviously the exact numbers and valuation system and such would have to be carefully designed, but the at-table application of this seems like it would be pretty simple.</p></blockquote><p></p>
[QUOTE="M.Weasel, post: 5841484, member: 24047"] Seems like, if they keep something like CR/EL, and they keep something like item levels/costs/whatever, then it would be, well... not straightforward, but doable to present a default low-magic version, and then magic-item-quantity templates that layer on top of that and affect the effective party/character level. For example, a default group has no magic items and its effective party level = the group's average character level. A low-magic group and has 1000 GP/value points/whatever worth of magic items per level (for some specific magic item valuation system), and a +1 to effective party level. A medium-magic group might have 3000/level of magic items, and their effective party level is two higher. A high-magic group might have 5000/level and a +4 to effective party level. Obviously the exact numbers and valuation system and such would have to be carefully designed, but the at-table application of this seems like it would be pretty simple. [/QUOTE]
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Magic items in D&D Next: Remove them as PC dependant?
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