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Magic items in D&D Next: Remove them as PC dependant?
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<blockquote data-quote="billd91" data-source="post: 5843197" data-attributes="member: 3400"><p>I voted yes. But the important question is - what should PC be dependent on magic items to do? </p><p></p><p>I thought 4e's solution to the magic bonus weapon was a terrible one. I don't want it baked into the math. If the item gives me a 10% greater chance to hit the creature than I would have with out it, great, makes my job easier. Don't assume I have one to fight level-appropriate encounters. I don't want magic items necessary to tread water or jog in place.</p><p></p><p>But magic to bypass DR like in PF, or even a low level of DR as in 3.5? I like it. I also like the fact that if I don't have the power to bypass DR, the group isn't utterly stymied, just hindered.</p><p></p><p>But when it comes to certain things that are cool to do, I want the PCs to need magic equipment. If that fighter wants to fly, he better have boots of flying on. If the rogue wants to turn truly invisible, he better have a ring of invisibility on. Of course, none of these things are generally 'required' for the characters to do their thing, but it sure is cool when they do have them.</p></blockquote><p></p>
[QUOTE="billd91, post: 5843197, member: 3400"] I voted yes. But the important question is - what should PC be dependent on magic items to do? I thought 4e's solution to the magic bonus weapon was a terrible one. I don't want it baked into the math. If the item gives me a 10% greater chance to hit the creature than I would have with out it, great, makes my job easier. Don't assume I have one to fight level-appropriate encounters. I don't want magic items necessary to tread water or jog in place. But magic to bypass DR like in PF, or even a low level of DR as in 3.5? I like it. I also like the fact that if I don't have the power to bypass DR, the group isn't utterly stymied, just hindered. But when it comes to certain things that are cool to do, I want the PCs to need magic equipment. If that fighter wants to fly, he better have boots of flying on. If the rogue wants to turn truly invisible, he better have a ring of invisibility on. Of course, none of these things are generally 'required' for the characters to do their thing, but it sure is cool when they do have them. [/QUOTE]
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Magic items in D&D Next: Remove them as PC dependant?
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