Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Magic items in D&D Next: Remove them as PC dependant?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sunseeker" data-source="post: 5843684"><p>It's THEIR concept, why am I in charge of when they may evolve it? The chance is there at all times and if they express the desire or I catch it, I'll help them out, but I don't think the DMs position is to lean over to Timmy and say: "Hey, you're an elf warrior, why don't you explore your elven heritage of bow-loving with this shiny new bow!"</p><p></p><p>Now we're talking about two different things. </p><p></p><p>Lets say we invade an evil king's castle. After slaying him and his evil wife, we get to basically raid his loot. From candelabra's to tapestries and paintings, this is essentially "gold"(or a better term from nightwrym, "bling"). Now, a player may want to take this priceless rug and put it on the floor of their own home. That's fine. Another player may want the wife's crystal earrings, that's fine too. But this is well...different than "gear" loot. Within the realm of "non-gear treasure" players can find all sorts of things that they may or may not want. Heck they might even find a way to sell the evil king's castle!</p><p></p><p>But when it comes to gear it's a more tailored option for me. Unless, like I said, the opponent dictates the drops(a leather clad bandit isn't going to drop plate anything), treasure is generally going to be in their benefit. Especially after epic battles with great foes who are more likely to have stored a great variety of treasure. Sure, they might find bows in here too, and someone might decide to explore that option. But they're still going to get at least one thing tailored primarily for their current playstyle.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 5843684"] It's THEIR concept, why am I in charge of when they may evolve it? The chance is there at all times and if they express the desire or I catch it, I'll help them out, but I don't think the DMs position is to lean over to Timmy and say: "Hey, you're an elf warrior, why don't you explore your elven heritage of bow-loving with this shiny new bow!" Now we're talking about two different things. Lets say we invade an evil king's castle. After slaying him and his evil wife, we get to basically raid his loot. From candelabra's to tapestries and paintings, this is essentially "gold"(or a better term from nightwrym, "bling"). Now, a player may want to take this priceless rug and put it on the floor of their own home. That's fine. Another player may want the wife's crystal earrings, that's fine too. But this is well...different than "gear" loot. Within the realm of "non-gear treasure" players can find all sorts of things that they may or may not want. Heck they might even find a way to sell the evil king's castle! But when it comes to gear it's a more tailored option for me. Unless, like I said, the opponent dictates the drops(a leather clad bandit isn't going to drop plate anything), treasure is generally going to be in their benefit. Especially after epic battles with great foes who are more likely to have stored a great variety of treasure. Sure, they might find bows in here too, and someone might decide to explore that option. But they're still going to get at least one thing tailored primarily for their current playstyle. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Magic items in D&D Next: Remove them as PC dependant?
Top