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Magic items in D&D Next: Remove them as PC dependant?
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<blockquote data-quote="Recidivism" data-source="post: 5844114" data-attributes="member: 51740"><p>The XP value for magic items is an idea I thought up on the spot, so it's entirely possible it has problems. Although frankly I don't see players expecting 50% of the XP value for selling a magic item if it has no gold cost. Most people, in my experience, do not assume XP can change hands repeatedly -- It can be acquired, sure, but it cannot be used again once spent. At the very least no one in 3/3.5, to my experience, ever assumed that XP from crafting items could be recouped.</p><p></p><p>Ideally we'd see something where if you crafted a magic weapon granting you a +1 bonus to attacks, it'd equal out to a percentage of X levels advancement. Given that it's largely assumed that advancing in level will grant players a higher bonus to certain activities, a magic item could be modeled as an effective level-adjustment modifier by giving it an XP value, in much the same way that powerful races in 3/3.5 had level-adjustment.</p><p></p><p>But again this is mostly just a thought experiment so I wouldn't really expect this to make it into any book without some more thorough playtesting (I'm tempted to bring it into my current home campaign but it'd be a big change in mid stream).</p></blockquote><p></p>
[QUOTE="Recidivism, post: 5844114, member: 51740"] The XP value for magic items is an idea I thought up on the spot, so it's entirely possible it has problems. Although frankly I don't see players expecting 50% of the XP value for selling a magic item if it has no gold cost. Most people, in my experience, do not assume XP can change hands repeatedly -- It can be acquired, sure, but it cannot be used again once spent. At the very least no one in 3/3.5, to my experience, ever assumed that XP from crafting items could be recouped. Ideally we'd see something where if you crafted a magic weapon granting you a +1 bonus to attacks, it'd equal out to a percentage of X levels advancement. Given that it's largely assumed that advancing in level will grant players a higher bonus to certain activities, a magic item could be modeled as an effective level-adjustment modifier by giving it an XP value, in much the same way that powerful races in 3/3.5 had level-adjustment. But again this is mostly just a thought experiment so I wouldn't really expect this to make it into any book without some more thorough playtesting (I'm tempted to bring it into my current home campaign but it'd be a big change in mid stream). [/QUOTE]
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