While I appreciate the pricing guidelines for item creation, I do find that it predisposes people to either create items that exactly duplicate existing spells or create items that offer only flat bonuses.
Yet it's obvious from the sample items in the DMG that many magical items are (or can be) unique, offering benefits not precisely matched by any existing spells. The ubiquitous Bag of Holding works nothing like the Leomund's Chest spell used to create it, just as one example. So I'm putting out a call. What magic items have you come up with for your games that don't precisely duplicate the effects of any spell? How have you priced them for purposes of item creation?
I'm putting this in the Rules forum because I'm not so much interested in flavor text as I am in how the magic item creation guidelines have been used to design really weird items like a lyre of building.
Yet it's obvious from the sample items in the DMG that many magical items are (or can be) unique, offering benefits not precisely matched by any existing spells. The ubiquitous Bag of Holding works nothing like the Leomund's Chest spell used to create it, just as one example. So I'm putting out a call. What magic items have you come up with for your games that don't precisely duplicate the effects of any spell? How have you priced them for purposes of item creation?
I'm putting this in the Rules forum because I'm not so much interested in flavor text as I am in how the magic item creation guidelines have been used to design really weird items like a lyre of building.