BiggusGeekus
That's Latin for "cool"
I know there is a 10% discount for skill use and a 30% discount for alignments. But what about other penalties?
For the sake of discussion, start with this item, slightly edited
How do we make
I'm going back and forth. On the one hand in the hands of a crafty player, this penalty isn't much to write home about, while the benefit can be really good. But technically all this does is allow a degree of min/maxing.
Are there rules for such things? The guidelines in the SRD only seem to apply to skills and alignment. I hope this isn't expressly stated in the DMG or something because then I'll be embarrassed. I'm going back and forth on things like vulnerabilities, penalties to hit points, attributes, and saving throws. My "gut" tells me to figure the cost of the penalty as if it were a bonus take 10% of that and apply it as a discount on the item. So the Headband of Silly Example would cost 3,600 gp. But that's stuff I made up in my own head, it isn't really from anywhere.
I ask because I have an eye towards RPGSuperstar and I want to get as much correct as possible.
Thanks!
-BG
PS And I hope headbands get turned into pointy hats in 4e.
For the sake of discussion, start with this item, slightly edited
Headband of Intellect +2
This device is a light cord with a small gem set so that it rests upon the forehead of the wearer. The headband adds to the wearer’s Intelligence score in the form of an enhancement bonus of +2. This enhancement bonus does not earn the wearer extra skill points when a new level is attained; use the unenhanced Intelligence bonus to determine skill points.
Moderate transmutation; CL 8th; Craft Wondrous Item, fox’s cunning; Price 4,000 gp.
How do we make
Headband of Silly Example
The headband adds to the wearer’s Intelligence score in the form of an enhancement bonus of +2. This enhancement bonus does not earn the wearer extra skill points when a new level is attained; use the unenhanced Intelligence bonus to determine skill points. This headband reduces Wisdom by 2 points for no particular reason.
Moderate transmutation; CL 8th; Craft Wondrous Item, fox’s cunning, owl's wisdom; Price ??,000 gp.
I'm going back and forth. On the one hand in the hands of a crafty player, this penalty isn't much to write home about, while the benefit can be really good. But technically all this does is allow a degree of min/maxing.
Are there rules for such things? The guidelines in the SRD only seem to apply to skills and alignment. I hope this isn't expressly stated in the DMG or something because then I'll be embarrassed. I'm going back and forth on things like vulnerabilities, penalties to hit points, attributes, and saving throws. My "gut" tells me to figure the cost of the penalty as if it were a bonus take 10% of that and apply it as a discount on the item. So the Headband of Silly Example would cost 3,600 gp. But that's stuff I made up in my own head, it isn't really from anywhere.
I ask because I have an eye towards RPGSuperstar and I want to get as much correct as possible.
Thanks!
-BG
PS And I hope headbands get turned into pointy hats in 4e.