Magic Kingdom For Sale* (*Some Assembly Required)

"Uuughhh... okay, I'll take that as a 'no'," Phaeder mutters as he continues to stay out of the way of flailing tree branches as best he can and trying to hold onto tonight's dinner.

"Woo-hoo! Finally, some combat! These last couple weeks have been getting a little monotonous," Anshul whoops in his head delightly.

"Says you, you crazy barbarian. Anshul, a little help please? I don't want all our men to get slaughtered," he murmurs as he braces himself for the soul-burning chill as his bonded spirit partially manifests. Taking a deep breath, he starts to sing, his voice piercing the night's gloom and lifting spirits. Buttressed by the spell he cast earlier and Anshul's otherworldly harmony, it is a glorious sound, filled with light and hope.

[OOC: Move action away from big tree creatures (keeping at least one move's distance away from them), standard action to inspire courage with Anshul's help. Together with harmony, this will give everyone within hearing range +5 morale bonus on attack and weapon damage rolls, and a +6 morale bonus on saving throws against fear and charm effects.]
 

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*Drakkon is entirely focused upon battle, and will immediately attack the nearest of the critters, wading in almost gleefully.*

"Down you mangy vines! You shan't make me into fertilizer today!"


Ishkabar's response to Drakkon's yelling:
"BLLEECCH!"
 

*Rezomael's gaze glances around, and he takes a deep breath as he concentrates slightly, and then slashes air with his free hand in whiplike motion as he tries to send lightning at their enemies.*

OOC: Using the Chain Lightning spell-like ability at as many enemies as possible, with something bigger (preferably the thing he already used Lightning Bolt at) getting the main blast. Sorry I haven't posted, I somehow missed some of the posts...
 
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*The razor-sharp leaves continue to swirl about everyone, their sharp little leaves continuing to leave freely-bleeding cuts. Phaeder ignores the sharp little leaves, and sings a heartlifting song, filling everyone with courage. Allyra flies upward out of the swarm, and lays down her magic upon the tree creatures like molassas. Some seem to shake it off, but two of the farther ones are caught by her web of slowing arcane energy.*

*Trekt continues his assault on the tree in front of him, his axe chipping deeply into the side of the tree, bolstered by Phaeder's songs. Shal chooses to aid the health of his friends, and calls upon the endurance of the bear to enfold his party. All the leaders, and the few others close to the action, all feel as if they could run all day, energy pouring into them from the earth.*

*Rezomael lets loose his own internal lightning, flying right over Trekt's head to strike the tree he was fighting, then arcing to all the others. Unbelievably, half of them seem to dodge, but the others are struck full on. The lead tree looks to be tottering on its last roots. Grik's arrow flies past it to strike one of the ones behind it. He looks rather surprised by the power behind his arrow.*

*Ishkabar spends the moment continuing to lose last week's meals, while the rest of camp valiently battles the little tree critters. By now it's clear the tree critters are losing, as the people attack them with a will. Drakkon lunges in next to Trekt and delivers a trunk-jarring blow with his sword to the lead tree, finally felling the huge creature.*

*The two behind him move in, bellowing in anger. One slices down Drakkon's massive arm, while the other misses Trekt entirely. The three behind start to lumber forward, but two seem to be so slowed that they care barely move.*

OOC -

Initiative:
Razor Leaf Swarm - 22
Phaeder - 19
Allyra - 18
Trekt - 17 (higher Dex)
Shal - 17
Rezomael - 15
Grik - 14
Ishkabar - 13
The Rest of Camp - 10
Little Tree Critters - 9
Drakkon - 5
Tree Creatures - 4

Everyone takes 4 points of damage from the leaf swarm. Phaeder inspires some courage. Allyra flies up and slows two of the tree critters (the other 4 make their Will saves). Trekt does a full attack, both hitting for a total of 31 points of damage. Shal does mass bear's endurance on everyone in the party, and a few of the closer peons as well. Rezomael does chain lightning, half make their saves (including the primary target) and half don't. So primary takes 18, secondary savers take 9 and 9, secondary failers take 18, 18, and 18. Grik hits a 31 with his shortbow for 9 points of damage. Ishkabar hurls. The rest of camp hacks at the tree critters. They hack back. Drakkon hits twice with a 30 and a 26, dealing 29 points of damage, and finally felling the most injured tree creature. The other two close ones close in on Drakkon and Trekt. One hits Drakkon with a 25 for 11 points of damage, the other one misses Trekt. One of the farther ones seems to starts to lumber forward, getting right up to the actions, but the two slowed ones barely get going.
 

Allyra

Picking out one of the lesser damaged tree creatures, which has not been slowed by her spell, Allyra sends a coruscating ray down on it, hoping to take some of the power out of its mighty branches.


OOC: Casting Ray of Enfeeblement (ranged touch attack +8 (-2 sickened +5 enhanced Inspire Courage), Str penalty 1d6+5).
 
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OOC: Actually, it's only (!) +5 for attack and weapon damage rolls. It's +6 to saves against charm and fear effects. (Harmony only grants a +1 bonus to attack and weapon damage, but a +2 to saves.)
 

Ow... ow... we really need to get rid of some of these swarms... though that's really the other casters' area of expertise, not mine... oh wait, maybe there's something I can do... Dodging around the camp, Phaeder tries to move outside of a swarm long enough to hit a single note of perfect purity laced with arcane power.

[OOC: Cast shout. Move action either before or after as needed to catch as many swarms in area of effect (and/or other enemies if possible but not required-- they're just icing if he can), but not party members. If he can't get into position to cast until next round, that's okay. He'll just sing as he moves until he can. 30 ft. cone, 5d6 sonic damage plus deafening, Fort save DC 21 for half. Concentration +10 (+10 + 2 increased Con from endurance - 2 sickened) if threatened. Inspire courage will last 10 rounds after Phaeder stops singing.]
 


Trekt grins as he chunks out a bit more fleshy-wood, just like hacking through a living swamp. He barrels out with laughter, letting fly another full attack with his waraxe and shield.

Grik, staying a bit to the back smiles as he last shot digs in deep, drawing another one he takes aim and fires.

OOC: bit slow, christmas party tomorrow night, prepping for that
 

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