Magic Kingdom For Sale* (*Some Assembly Required)


log in or register to remove this ad


Rezomael listens to the scout telling about the strange ruins. "That most certainly sounds interesting. Ruins or not, it's still a humanoid establishment. Here. In the middle of nothing. If you don't count the gnolls of course. I think we should take a look at this."
 

*Having your followers make a base camp, the party heads off to examine the ruins. As you come closer, you can see the overgrown orchard of both fruit and nut trees (apples, pears, cherries, walnuts, and pecans), as well as an overgrown pleasure garden full of roses of varying hues.*

*There's a curtain wall, still intact, and beyond it a well-made keep. The stones have a faint blue tinge and the architecture is oddly organic, with the walls seeming to flow up from the ground, and the towers coming to a point reminscent of a flower bud. Strangely enough the gates are intact, made of ironwood bonded with the same blue stone. There appears to be the main keep, with at least three stories and four towers that soar to five, and a stable-like structure. Going around the back, you find a back court, blacksmith's shop, and a massive oak tree sitting in isolated splendor. It seems as if the tree had been partially burned some time back.*
 

*Phaeder, who had been just watching, as he often does, merely follows the party contentedly as they head towards the ruins. If he is excited, he does not show it, but the party knows him well enough to understand he's far from indifferent. Anshul, on the other hand, can scarce contain himself, and had he a physical body, he would no doubt be at the head of the group, leading the way (or at least fighting Trekt for the privilege :p).*

"Can't you walk a little faster, whelp?" the ghost growls in impatience.

"Hmmm.... most impressive... and strange. I wonder why the gnolls haven't claimed this place for their own? Perhaps something here keeps them out?" *Phaeder wonders, half to himself, half aloud, ignoring Anshul's pestering. He wanders closer to take a look at the large oak tree after taking a glance at the substance of the blue walls.*

"You think too much!"

[Bardic Knowledge +16 or Knowledge (history) +15 to see if he's ever heard anything about a blue-tinged keep in the shape of a flower in these here woods.]
 
Last edited:

Allyra

“This establishment looks very positively druidic to me,” Allyra remarks, while examining the place with her Arcane Sight to find a proof for her suspicions and maybe any other interesting traces of magic.
 

As he carefully examines the area, moving with Grik at his side, Trekt recounts the many stories and legends he has heard, hoping to remember if there was anything which reminds him of this place in his memory.

[Knowledge (legends) +4, Search +9; Grik's Search +15]
 

*Drakkon is near the front, per usual, and stops to gape with the others once the keep comes into view.*

"Blue ironwork... most peculiar... most peculiar indeed. I wonder why it is that color?" Ishkabar will say.

"I wonder if this iron holds some kind of extra strength? Or is it magic? Should I touch it to find out?"

"Milord, that would be ill advised."

"Fine... let the arcanists figure that out. I shall do what I know best... keep my blade ready."
 

Phaeder -
Your knowledge of tales and songs doesn't help here, but you remember something in one of the oldest history texts you ever read. It was a copy of a much older text, and the information contained therein could be over a thousand years old! It was said that long ago the creatures known as illithids did not all dwell beneath the surface. A subrace established some strange bases topside to carry out their experiments and observations. The vague pictures given reminded you of this organic construction you see.

Allyra -
The places has traces of transmuation magic all over it. There are a multitude of auras coming from the blacksmith's shop, of varying strengths and schools. The burned tree shows strong abjuration magic.

Trekt -
This place does not sound like any legend you've heard before. However, Grik's search turns up some interesting things. One, there are a multitude of fine weapons in the blacksmith's shop, some glowing, all looking as fine as the day they were forged. Two, several yards from the tree there are about a dozen plants of some sort that look like nothing so much as transparent, water-filled pumpkins.
 

Allyra

“Not unexpected, there is a lot of magic here, heck, the whole place radiates magic. Various auras are coming from the blacksmith's shop, and that tree shows strong signs of abjurations,” Allyra informs the others.
 

Remove ads

Top