*Phaeder's spells help heal most of the party, and with Shal's clerics, soon everyone is only slightly worse of the ware. Sadly, Shal was not the only loss, as nine of the servants fell to the twig creatures and razor leaves. They are mourned by their fellows, and buried or burned according to their beliefs. Shal's funeral takes longer, as was fitting considering his station.*
*His clerics cleanse and anoint the body with oils, dressing him in his finest holy robes. He is placed upon a fine pyre of fragrent woods soaked in oils, propped upright to greet the rising sun. At dawn, the pyre is lit, and tended until noon when it burns down. The ashes are gathered and placed in a golden urn, which is placed in the portable shrine to Pelor his priests carry.*
*The party presses onward towards the Lake Without A Name. Slaying the tree-creatures seems to have put a bit of a void in the power structure of the surrounding area, so the rest of your trip is made unmolested except for the occasional thunderstorm. Finally you arrive at its sandy shores, the lake a huge expanse of blue-gray water, dotted with the occasional tree-speckled island. You send out the scouts to explore the area, and one comes back early, reporting a lone woman camped on the north shore. The expression in his eyes clearly shows that this is no ordinary woman...*
*His clerics cleanse and anoint the body with oils, dressing him in his finest holy robes. He is placed upon a fine pyre of fragrent woods soaked in oils, propped upright to greet the rising sun. At dawn, the pyre is lit, and tended until noon when it burns down. The ashes are gathered and placed in a golden urn, which is placed in the portable shrine to Pelor his priests carry.*
*The party presses onward towards the Lake Without A Name. Slaying the tree-creatures seems to have put a bit of a void in the power structure of the surrounding area, so the rest of your trip is made unmolested except for the occasional thunderstorm. Finally you arrive at its sandy shores, the lake a huge expanse of blue-gray water, dotted with the occasional tree-speckled island. You send out the scouts to explore the area, and one comes back early, reporting a lone woman camped on the north shore. The expression in his eyes clearly shows that this is no ordinary woman...*