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Magic Missile
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<blockquote data-quote="Scalding" data-source="post: 5244475" data-attributes="member: 61522"><p>There's a thread on the new errata, and I read the first couple pages of it, but I really just want to discuss Magic Missile here.</p><p></p><p>First, I really dislike the new changes. I'll just leave that out in the open so I don't surprise anyone.</p><p></p><p>Making it auto-hit was... odd, but Ok, I guess. So it's now different from every other attack power (let me know if I missed anything, I'd feel better if I'm wrong about that). A Master's Wand of Magic Missile is a bit more exciting now: Free, guaranteed push!</p><p></p><p>The thing that I find really unforgivable is changing the damage to {2,3,5} + Int modifier. Even with the Special text that allows you to add the implement bonus to damage, it's just not cool. Look, if it were even 1d4, then:</p><p></p><p>1. No need for the Special text line.</p><p>2. Dual Implement Spellcasting would work with it. Does it now? I don't know.</p><p>3. Force Wand would work with it. Now? I don't know.</p><p>4. Petrified Orbs would work with it. Similarly, other implements that are Deadly or Energized (Force). Now? I don't know.</p><p>5. Bracers of the Perfect Shot would work with it. Now? I don't know.</p><p>6. Other stuff that I'm forgetting. Now? Who knows?</p><p></p><p>See, with it being a roll, all those things added. The rule used to be that if it wasn't a roll, none of that added.</p><p></p><p>So what's the new rule?</p><p></p><p>-=-=-=-=-=-=-=-=-=-=-</p><p>Hey WotC, if any of you folk are reading this, what's the deal? You fire the guy who makes reasonable errata and then do this? Who gets fired for this one? </p><p></p><p>_-_-_-_-_-_-_-_</p></blockquote><p></p>
[QUOTE="Scalding, post: 5244475, member: 61522"] There's a thread on the new errata, and I read the first couple pages of it, but I really just want to discuss Magic Missile here. First, I really dislike the new changes. I'll just leave that out in the open so I don't surprise anyone. Making it auto-hit was... odd, but Ok, I guess. So it's now different from every other attack power (let me know if I missed anything, I'd feel better if I'm wrong about that). A Master's Wand of Magic Missile is a bit more exciting now: Free, guaranteed push! The thing that I find really unforgivable is changing the damage to {2,3,5} + Int modifier. Even with the Special text that allows you to add the implement bonus to damage, it's just not cool. Look, if it were even 1d4, then: 1. No need for the Special text line. 2. Dual Implement Spellcasting would work with it. Does it now? I don't know. 3. Force Wand would work with it. Now? I don't know. 4. Petrified Orbs would work with it. Similarly, other implements that are Deadly or Energized (Force). Now? I don't know. 5. Bracers of the Perfect Shot would work with it. Now? I don't know. 6. Other stuff that I'm forgetting. Now? Who knows? See, with it being a roll, all those things added. The rule used to be that if it wasn't a roll, none of that added. So what's the new rule? -=-=-=-=-=-=-=-=-=-=- Hey WotC, if any of you folk are reading this, what's the deal? You fire the guy who makes reasonable errata and then do this? Who gets fired for this one? _-_-_-_-_-_-_-_ [/QUOTE]
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