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Magic Missile
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<blockquote data-quote="Gradine" data-source="post: 5244827" data-attributes="member: 57112"><p>*Letters added by me</p><p></p><p>A) Word of God has nixed that first interpretation of the rules (this will likely be errata'd soon).</p><p></p><p>B) Somewhere along the lines players have come to some expectation that unless they're rolling dice they aren't doing anything. <em>Especially </em>in combat. I guess I can understand that sentiment in concept, but in this case what you gain (immediate, nearly unblockable damage) is far more beneficial than what you give up (rolling a few marked polyhedral stones.) There are more than a few strikers who would give up a limb (or at least a little finger) for auto hit damage.</p><p></p><p>C) I don't think it's necessarily going against 4e's design goals; there are plenty of things in 4e that do auto-damage. And even if it were, that isn't necessarily a bad thing. There were a lot of 4e design goals that, after years of playing and testing, have shown in desperate need of revision. Some have taken a lot longer than others, but just because something is <em>new </em>doesn't make it <em>bad.</em></p><p></p><p>There are always jokes about 4e's errata... about how they're quick to fix something that's too good but don't ever bother fixing things that are worthless. If Magic Missile was almost completely outclassed by other Wizard at-wills (and it's generally agreed that it was), why not change it? Make it something more unique, more <em>special?</em> Nobody's arguing that it's now too good, so how can the change be a bad thing?</p></blockquote><p></p>
[QUOTE="Gradine, post: 5244827, member: 57112"] *Letters added by me A) Word of God has nixed that first interpretation of the rules (this will likely be errata'd soon). B) Somewhere along the lines players have come to some expectation that unless they're rolling dice they aren't doing anything. [I]Especially [/I]in combat. I guess I can understand that sentiment in concept, but in this case what you gain (immediate, nearly unblockable damage) is far more beneficial than what you give up (rolling a few marked polyhedral stones.) There are more than a few strikers who would give up a limb (or at least a little finger) for auto hit damage. C) I don't think it's necessarily going against 4e's design goals; there are plenty of things in 4e that do auto-damage. And even if it were, that isn't necessarily a bad thing. There were a lot of 4e design goals that, after years of playing and testing, have shown in desperate need of revision. Some have taken a lot longer than others, but just because something is [I]new [/I]doesn't make it [I]bad.[/I] There are always jokes about 4e's errata... about how they're quick to fix something that's too good but don't ever bother fixing things that are worthless. If Magic Missile was almost completely outclassed by other Wizard at-wills (and it's generally agreed that it was), why not change it? Make it something more unique, more [I]special?[/I] Nobody's arguing that it's now too good, so how can the change be a bad thing? [/QUOTE]
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