Lawful Good
Aasimar (LA bought off)
Paladin 5, Fighter 4
Str 16, Dex 15, Con 16, Int 15, Wis 16, Cha 18
AC 17 (+5 armor, +2 dex) Touch 13, Flatfooted 18
Fort +12, Ref +6, Will +6
BAB +9/+4
Grapple +12
Weapons: Rapier with the Flaming property, longsword, and a light crossbow
Armor: Breastplate (-2ACP)
Skills: Climb +7, Concentration +9, Diplomacy +7, Heal +10, Knowledge (Arcana) +7,
Knowledge (The Planes) +8, Listen +4, Ride +9, Spellcraft +6, Swim +5
HP: 9d10+10
Initiative: +8
Skill Tricks: Healing Hands (On a successful Heal check to stabalize a dying character,
that char regains 1d6 HP)
Possesions: 100ft Hempen rope, Flint and Steel, 5 days worth of trail rations
Languages: Common, Celestial, Elven, Dwarvish
Money: 8290 GP
Feats: Extra Smiting*, Quick Draw, Power Attack, Weapon Focus (Rapier), Weapon
Specialization (Rapier), Extra Smiting*, Improved Init
Class Features: Aura of Good, Detect Evil, Smite Evil 6/day (2 from class levels+4 from
feats), Divine Grace, Lay on Hands (20HP/day), Aura of Courage (Immune to fear), Divine
Health(Immune to Disease), Turn Undead, Special Mount
Affiliations: Fist of Valor (the church of Heironeous), Aff score of 5
Racial Traits: Darkvision 60ft, Daylight 1/day, Resistance acid/5, cold/5,
electricity/5, +2 listen and spot checks
Magic items on person: Ring of Evasion
The only thing this guy can't do that your guy can is get the Uncanny Dodge. Also I had to dip into ONE non-core feat to get the same build, Extra Smiting from Complete Warrior.
Note that I also get a mount, as well as spells and turning undead ability. Also my to-hit should be one tick highter with Weapon Focus.
Also, I think you have one too many feats. You should have a feat at 1-3-6-9=4 feats. If your game gives you an extra feat above what you should have, then I can tack one more onto my build.
DS