I like the idea behind the book as well, but I can tell why I won't use it: bound soul-melds take up item slots. So, an incarnum character's major class abilities preclude the use of lots of standard magic items.I want to like MOI but something is stopping from really using it. I can't quite pin down the cause. The soulmelds themselves seem interesting but when taken as a package (ie a class) it just doesn't work for me.
Nifft said:It's on my list of systems to "re-write", throwing out the alignment silliness.![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.