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Magic Resistance Alternatives
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<blockquote data-quote="billd91" data-source="post: 9406281" data-attributes="member: 3400"><p>I kind of like spell resistance as it is, but if you're finding it a drag...</p><p></p><p>1) Only use it on spells that are save or die/suck/etc rather than damaging spells. And honestly, <strong>THIS </strong>is where it's probably most important to use it because these are the spells that some creature magically resistant should be resistant to.</p><p>2) Give creatures with SR damage resistance vs spells.</p><p></p><p>Though, honestly, I agree with the posters who think you're better off just adding +4 to the saves as a flat modifier because I think it would be more cumbersome to have to remember which spells are handled one way vs the other than to just roll with advantage on all of them.</p></blockquote><p></p>
[QUOTE="billd91, post: 9406281, member: 3400"] I kind of like spell resistance as it is, but if you're finding it a drag... 1) Only use it on spells that are save or die/suck/etc rather than damaging spells. And honestly, [B]THIS [/B]is where it's probably most important to use it because these are the spells that some creature magically resistant should be resistant to. 2) Give creatures with SR damage resistance vs spells. Though, honestly, I agree with the posters who think you're better off just adding +4 to the saves as a flat modifier because I think it would be more cumbersome to have to remember which spells are handled one way vs the other than to just roll with advantage on all of them. [/QUOTE]
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