James Gasik
We don't talk about Pun-Pun
I noticed that both the current and upcoming adventures in my 5e game have a lot of enemies with magic resistance. My party consists of 1 Fighter and four casters, so constantly rolling saves with advantage is going to slow down the game and be pretty obnoxious for the players.
So I'm curious if anyone has a good house rule for magic resistance to make it less onerous. I tried replacing it with "resistance to spell damage", after seeing it on the Archmage, but while that makes rolling saves faster and ensures debilitating effects will land more frequently, it has the same basic issue as "resistance to b/p/s from non-magical weapons", another plague upon the system, and the end result is combats are still a slog.
So I'm curious if anyone has a good house rule for magic resistance to make it less onerous. I tried replacing it with "resistance to spell damage", after seeing it on the Archmage, but while that makes rolling saves faster and ensures debilitating effects will land more frequently, it has the same basic issue as "resistance to b/p/s from non-magical weapons", another plague upon the system, and the end result is combats are still a slog.