Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Magic Resistance Alternatives
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="deadman1204" data-source="post: 9406681" data-attributes="member: 7045949"><p>In general, my issue is how they try to prevent a couple powerful CC spells from ending the fight. 3rd ed had an immunity list, just make the mob immune to charm, fear, and a few conditions, and away you go! That would work, the fight trivializing spells don't work. Banish and edge cases? Meh they don't win the fight anwyas, they just pause it.</p><p></p><p>The basic design is flawed when you turn a character off and make them spend the fight trying to do something. Yes legendaries can be balanced from a dm/game aspect, but they are hot garbage from a player perspective because they punish the players that choose to be casters. You aren't allowed to have fun until you pay your dues (if the fight is still going by that point). the only fights where you are allowed to use your big abilities are the ones that don't matter. Thus why even have them? Melee attacks are what kills most bbeg's, should there be an aura that turns off all 2nd and additional attacks because damage trivializes all fights? That would feel terrible for the players of melee characters. This is no different for casters.</p></blockquote><p></p>
[QUOTE="deadman1204, post: 9406681, member: 7045949"] In general, my issue is how they try to prevent a couple powerful CC spells from ending the fight. 3rd ed had an immunity list, just make the mob immune to charm, fear, and a few conditions, and away you go! That would work, the fight trivializing spells don't work. Banish and edge cases? Meh they don't win the fight anwyas, they just pause it. The basic design is flawed when you turn a character off and make them spend the fight trying to do something. Yes legendaries can be balanced from a dm/game aspect, but they are hot garbage from a player perspective because they punish the players that choose to be casters. You aren't allowed to have fun until you pay your dues (if the fight is still going by that point). the only fights where you are allowed to use your big abilities are the ones that don't matter. Thus why even have them? Melee attacks are what kills most bbeg's, should there be an aura that turns off all 2nd and additional attacks because damage trivializes all fights? That would feel terrible for the players of melee characters. This is no different for casters. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Magic Resistance Alternatives
Top