el-remmen
Moderator Emeritus
So I been trying to make an effect posion deck for a while now, and can sometimes win a game, but mostly I get withing 6 or 7 poison counters before losing.
It is important to note that I only play magic within a very small circle of people and we as a general rule don't use anything past 7th edition (I have not bought a pack of Magic Cards since Visions came out), since we all hate the new "microsoft windows" look.
We have a gentleman's agreement as to what is restricted and banned (basically channel and ante cards). We trade among ourselves and sometimes pick up cheap older cards on eBay (Recently got 4 Juggernauts for .99 or something).
And obviously, because of the restrictions in terms of sets we use and my own limited collection that has not grown with any significance since around 1996 or '97, there are some things I just don't have (like a 4th Bayou)
So anyway, any advice or suggestions on what to include/exclude or trade out would be appreciated, or any other general deck-building advice. I have never been a competitive Magic player - I make decks for fun and to try to win, but mostly to try out ideas even if they end up "failures" in the long run.
Land
3 bayous
9 swamps
9 forests
1 Maze of Ith
Black
4 Swamp Mosquito
4 Suq'Ata Assassin
4 Ebony Charm
4 Terror
2 Dark Rituals
1 Demonic Tutor
Green
4 Sabretooth Cobra
2 River Boa
1 Yavimaya Gnat
3 Giant Growth
1 Regrowth
2 Fog
2 Tropical Storms
1 Sylvan Library
Artifacts
2 Meekstones
1 Sol Ring
1 Zuran Orb
Notes:
As soon as I get a couple of Serpent Generators from a friend I was planning on putting those in there along with 2 crumbles (in case I need quick life) and remove the ZUran Orb.
I only own 2 meekstones, but was going to bump this up to three or four once I get my hands on some more. OR, I can drop the meek stones altogether and put in some 3/3 Crypt Cobras (again, as soon as I get my hands on some, which will hopefully be soon) - which might be good since I feel like I could use more creatures, and Marsh Vipers and Pit Scorpions don't seem worth it.
I guess I could drop the Dark Rituals too since I don't necessarily need a lot of black mana all at once, except when I ghet a chance to drop an assassin in the first turn.
It is important to note that I only play magic within a very small circle of people and we as a general rule don't use anything past 7th edition (I have not bought a pack of Magic Cards since Visions came out), since we all hate the new "microsoft windows" look.
We have a gentleman's agreement as to what is restricted and banned (basically channel and ante cards). We trade among ourselves and sometimes pick up cheap older cards on eBay (Recently got 4 Juggernauts for .99 or something).
And obviously, because of the restrictions in terms of sets we use and my own limited collection that has not grown with any significance since around 1996 or '97, there are some things I just don't have (like a 4th Bayou)
So anyway, any advice or suggestions on what to include/exclude or trade out would be appreciated, or any other general deck-building advice. I have never been a competitive Magic player - I make decks for fun and to try to win, but mostly to try out ideas even if they end up "failures" in the long run.
Land
3 bayous
9 swamps
9 forests
1 Maze of Ith
Black
4 Swamp Mosquito
4 Suq'Ata Assassin
4 Ebony Charm
4 Terror
2 Dark Rituals
1 Demonic Tutor
Green
4 Sabretooth Cobra
2 River Boa
1 Yavimaya Gnat
3 Giant Growth
1 Regrowth
2 Fog
2 Tropical Storms
1 Sylvan Library
Artifacts
2 Meekstones
1 Sol Ring
1 Zuran Orb
Notes:
As soon as I get a couple of Serpent Generators from a friend I was planning on putting those in there along with 2 crumbles (in case I need quick life) and remove the ZUran Orb.
I only own 2 meekstones, but was going to bump this up to three or four once I get my hands on some more. OR, I can drop the meek stones altogether and put in some 3/3 Crypt Cobras (again, as soon as I get my hands on some, which will hopefully be soon) - which might be good since I feel like I could use more creatures, and Marsh Vipers and Pit Scorpions don't seem worth it.
I guess I could drop the Dark Rituals too since I don't necessarily need a lot of black mana all at once, except when I ghet a chance to drop an assassin in the first turn.