• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Magic the Gathering - Am I any good at designing cards?

wmasters said:
Actually, I disagree with this - the objective after all wasn't necessarily to produce unbalancing strong cards and certainely wasn't to produce cards to improve an existing deck archetype. Incidentally, who was judging the competition? Was it voted for by Magic players, or looked at by game designers? You'd get a very different response I imagine.

I wasnt saying they should be unbalancing strong, just need to be a touch stronger for such a high cost. the point is to make a card thats both balanced and a card the players would want to play. the cards listed are neither, which is why wickett is no longer in the contest.
 

log in or register to remove this ad

Recast easily allows for infinite looping (by targeting another Recast in any graveyard) allowing for infinite procs of effects that watch the stack.

Cherished Homeland is too strong for a common. I can't imagine anyone *not* running four for its entire lifetime in T2.

Cystia is very strong, and very, very Blue. Black shouldn't have that much card quality control without a heavy life cost.

Goblin Bard is great. :)

Questing Staff is amusing, and looks fairly balanced, and is appropriately rare.

Definately not bad cards though.
 

Into the Woods

Remove ads

Top