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Magic the Gathering based Magic system in PFRPG?
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<blockquote data-quote="Sylrae" data-source="post: 5351799" data-attributes="member: 48520"><p>For a M:tG Setting and Game.</p><p></p><p>Heres the Idea: Ditch the d20 magic system, and the existing caster classes.</p><p></p><p>Work in M:tG Cards.</p><p>- Players build their own decks. More strict rules on deck building than in actual M;tG(some things dont translate well into an RPG).</p><p>- Use Magic Set Editor for some the regular spells we want to keep, in an altered or unaltered state, on Magic Cards.</p><p></p><p>- ALL characters get a deck of them of Spells. Non Casters are effectively Gishes.</p><p>- New caster class: Better at it considerably (Somehow. Maybe a bigger hand or something).</p><p></p><p>Creature Cards: Summon Spells</p><p>Power: BAB?</p><p>Toughness = HD, die type by Creature Type, AC by creature type(not sure yet)?</p><p>Maybe have a chart to look up the values by creature race?</p><p></p><p>Damage Spells: Amount of Damage = # of d6es?</p><p></p><p>Casting a spell would be a standard action for sorceries, and a full round action for summons. I dunno about artifacts or enchantments. Swift Action for Instants.</p><p></p><p>I'd allow proxies, the CCG Element wouldnt be important to the game.</p><p></p><p>No Spell per day, some other way to limit things. Maybe it gets harder and harder to cast them if you dont rest? Mana cost changes the DC somehow maybe?</p><p></p><p>What do you guys think of the idea? Any suggestions for building a new Magic magic system?</p></blockquote><p></p>
[QUOTE="Sylrae, post: 5351799, member: 48520"] For a M:tG Setting and Game. Heres the Idea: Ditch the d20 magic system, and the existing caster classes. Work in M:tG Cards. - Players build their own decks. More strict rules on deck building than in actual M;tG(some things dont translate well into an RPG). - Use Magic Set Editor for some the regular spells we want to keep, in an altered or unaltered state, on Magic Cards. - ALL characters get a deck of them of Spells. Non Casters are effectively Gishes. - New caster class: Better at it considerably (Somehow. Maybe a bigger hand or something). Creature Cards: Summon Spells Power: BAB? Toughness = HD, die type by Creature Type, AC by creature type(not sure yet)? Maybe have a chart to look up the values by creature race? Damage Spells: Amount of Damage = # of d6es? Casting a spell would be a standard action for sorceries, and a full round action for summons. I dunno about artifacts or enchantments. Swift Action for Instants. I'd allow proxies, the CCG Element wouldnt be important to the game. No Spell per day, some other way to limit things. Maybe it gets harder and harder to cast them if you dont rest? Mana cost changes the DC somehow maybe? What do you guys think of the idea? Any suggestions for building a new Magic magic system? [/QUOTE]
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Magic the Gathering based Magic system in PFRPG?
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