Magic: the Gathering. How to redesign without lands?

1 mana per turncount really hoses more than green landfetch. Well, depending on your definition of “hosing”. It enables agro decks to go longer without running out of gas because they’re not using 2-3 of their initial 12 or so cards drawn in the early game (including opening hand) as land. Also, many control decks or decks with a high curve will play as many as 28 lands out of 60 to guarantee hitting every land drop on their way to 5 or 6 mana.

Try to use a wider perspective on this. Besides the individual cards you draw, land is perhaps the heaviest element of randomness in the game, yet it is also one you can mitigate. To find corollaries to what you’re trying to do, think of similar situations. Could you redesign settlers of catan without randomly rolling a number (no, the event deck doesn’t count, it’s still random if in a slightly different way.)? What about axis and allies or risk? Those might be a bit easier since there are fewer permutations of what the dice mean, but it would also dramatically change the nature of the game to know the outcome of every battle before entering it.
 

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1 mana per turncount really hoses more than green landfetch. Well, depending on your definition of “hosing”. It enables agro decks to go longer without running out of gas because they’re not using 2-3 of their initial 12 or so cards drawn in the early game (including opening hand) as land. Also, many control decks or decks with a high curve will play as many as 28 lands out of 60 to guarantee hitting every land drop on their way to 5 or 6 mana.

Back in the day, my Bigger and Better Fireballs deck had 24-26 lands in it. As many of those were R/G, R/B, and B/G multilands as I could get my hands on, and I actually took Earthbond so I could lay as many down as I could from my 4 Howling Mines that would come out.

Sorry for the digression, I just loved that deck. It was great fun. Half the meanness came from the multiple Howling Mines and Mana Flares spewing chaos everywhere. I was prepared for it, my opponents weren't. Wasn't great in tournaments, but quite good in casual play.

Brad
 

Do what Duel Masters did. Have it that so each card you have can also operate as a land. Since you replace the lands cards in your deck with normal playing cards, it balances out.

Edit: looks like Badwe already mentioned this! This is what happens when you post in 6 in the morning!
 

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