More MtG spells
Here are some spells of various colors that I created while looking through my magic card collection, sorted by color.
White
Cooperation
Enchantment [Compulsion, Mind-Affecting]
Level: Clr 1, Pal 1, White 1
Components: V, S
Casting time: 1 action
Range: Close (25’ + 5’/2 levels)
Target: One creature / two levels (minimum two)
Duration: 1 minute / level
Saving throw: None (see text)
Spell Resistance: Yes (Harmless)
This spell can only be cast on willing recipients. This spell links the targeted creatures to each other, enabling them to cooperate towards defeating a single foe. Whenever a target attacks a creature, any subsequent targets that attack the same creature get a +2 insight bonus to hit rolls against that creature for one round.
Elemental Weakening
(Inspired by "Energy Storm")
Abjuration
Level: Clr 6, White 6
Components: V, S
Casting time: 1 action
Range: 0’
Area: 60’ emanation centred on you
Duration: 1 round / level
Saving throw: None
Spell Resistance: None
This spell weakens any link to the elemental planes. Any spell or spell-like ability that deals elemental damage within the area affected by this spell has that damage halved. Any elemental summoned into the area has half as many hit points as normal and deals only half as much damage with its attacks.
Negative Energy Barrier
(Created to be the good equivalent of "Gloom")
Abjuration [Good]
Level: Clr 6, White 6
Components: V, S
Casting time: 1 action
Range: 0’
Area: 60’ emanation centred on you
Duration: 1 round / level
Saving throw: None
Spell Resistance: None
This spell weakens any link to the negative energy plane. Any spell or spell-like effect that draws on negative energy (such as inflict spells) has its effect halved. A cleric rebuking undead affects only half as many undead as normal. The effects of energy-draining attacks or the ability-draining attacks of undead creatures are also halved.
Retribution
(Inspired by "Eye for an eye")
Necromancy
Level: Clr 6, White 6
Components: V, S
Casting time: Free action
Range: Long (400’ + 40’/level)
Target: See text
Duration: Instant
Saving throw: Will half
Spell Resistance: Yes
You may cast this spell immediately whenever you receive damage from a creature. That creature receives the same amount of damage that you just received. This damage is holy (or unholy) damage.
Red
Earthbind
(I made this as a 4th level spell because it is less powerful than the 5th level spell Hold Monster)
Transmutation
Level: Red 4, Sor/Wiz 4
Components: V, S
Casting time: 1 action
Range: Medium (100’ + 10’/level)
Target: One creature
Duration: 1 minute/level (D)
Saving throw: Fort Negates
Spell Resistance: Yes
This spell causes a target creature to loose its ability to fly. If it is currently flying it will fall at a rate of 60’ per round (as a Feather Fall spell). Flying creatures without a ground speed can move along the ground at a speed of 5’.
Black
Drain Life
Necromancy
Level: Black 6, Sor/Wiz 6
Components: V, S
Casting time: 1 action
Range: Medium (100’ + 10’/ level)
Target: One living creature
Duration: Instant / 1 hour
Saving throw: Fort half
Spell Resistance: Yes
As Vampiric Touch except that it may be used at range and has a saving throw.
Gloom
Abjuration [Evil]
Level: Black 6, Clr 6
Components: V, S
Casting time: 1 action
Range: 0’
Area: 60’ emanation centred on you
Duration: 1 round / level
Saving throw: None
Spell Resistance: None
This spell weakens any link to the positive energy plane. Any spell or spell-like effect that draws on positive energy (such as healing spells) has its effect halved. A cleric turning undead affects only half as many undead as normal.
Blue
Animate Item
(Although this is similar to the Animate Object spell in idea, it is quite different in implementation. The main idea is that you can animate a weapon to attack your foes.)
Transmutation
Level: Blue 3, Brd 3, Sor/Wiz 4
Components: V, S
Casting time: 1 action
Range: Close (25’ + 5’/2 level)
Target: One item
Duration: 1 round/level
Saving throw: Will Negates (Object)
Spell Resistance: Yes (Object)
This spell animates a single object weighing no more than 2 lbs. per level. The object gains a flying speed of 60’ (Good). It can attack by slamming into a creature. It attacks using your base attack bonus and no ability modifiers. If the object is a weapon, it receives any enhancement bonuses it has to hit rolls and inflicts its normal damage (with no strength modifiers). If it is any other object it inflicts 1d6 points of damage of a type appropriate to the object in question. A shield can instead be made into an Animated shield for the duration of the spell.
Feedback
Necromancy
Level: Blue 4, Sor/Wiz 4
Components: V, S
Casting time: 1 action
Range: Medium (100’ + 10’/level)
Target: One creature
Duration: 1 round/level
Saving throw: Will Negates
Spell Resistance: Yes
The target of this spell receives 1d4 points of arcane damage for each spell with a duration longer than “instant” other than Feedback that affects it. The target may make a will save each round to prevent the damage.
Minor Spell Scan
(This spell was inspired by the various magic cards that let you look at the opponent's hand)
Divination [Mind-affecting]
Level: Blue 4, Sor/Wiz 4
Components: V, S
Casting time: 1 action
Range: Close (25’ + 5’/2 level)
Target: One creature
Duration: Instant
Saving throw: Will Negates
Spell Resistance: Yes
This spell gives you knowledge of which spells the target has memorized into its highest-level spell slots. For spontaneous casters it instead lets you know which spells they know of their highest level.
Recall
Transmutation
Level: Blue 9, Sor/Wiz 9
Components: V, S
Casting time: 1 action
Range: Personal
Target: You
Duration: Instant
As Mordenkainen’s Lucubration except that you may recall any combination of spells whose total level is 8 or less.
Spell Scan
Divination [Mind-affecting]
Level: Blue 6, Sor/Wiz 6
Components: V, S
Casting time: 1 action
Range: Close (25’ + 5’/2 level)
Target: One creature
Duration: Instant
Saving throw: Will Negates
Spell Resistance: Yes
This spell gives you knowledge of which spells the target has memorized into its spell slots. For spontaneous casters it instead lets you know which spells they know.
Undecided
Titania’s Song
(This is essentially an improved version of "Animate Item". However, the card that inspired "Animate Item" is blue while the card that inspired this spell is green.)
Transmutation
Level: Brd 6, Sor/Wiz 8
Components: V, S
Casting time: 1 action
Range: Close (25’ + 5’/2 level)
Target: One item per two levels, no two of which can be more than 30’ apart
Duration: 1 round/level
Saving throw: Will Negates (Object)
Spell Resistance: Yes (Object)
As Animate Item except that it affects several items.
Medusa’s Gaze
(I first posted this spell in a thread for green spells because it was inspired by the green card "Venom". However, Michael Morris said that it was better in another color. It seems red because of its association with the element Earth. However, red doesn't have spells that instantly slay or disable creatures. Black, on the other hand, has many such spells. With the rewording that I have done since last time, I think that this spell is of comparable power to Wail of the Banshee, which kills one creature per level. This spell can potentially disable more than that but turning someone to stone is slightly less drastic than killing them. Flesh to Stone is a 6th level spell while Finger of Death is a 7th level spell.)
Transmutation
Level: Sor/Wiz 9
Components: V, S
Casting time: 1 action
Range: Personal
Target: You
Duration: 1 round/level (D)
Saving throw: Fort Negates
Spell Resistance: Yes
You gain a gaze attack with a 30’ range that requires a fortitude save at the DC of this spell. Any creature that fails this save is turned to stone permanently. Any creature that succeeds on this save can not be affected again by this particular casting of this spell.
-- Retan