Magic Vestment

speaking as the player of a 9th level evoker, lately my tactic to deal with the High AC clerics is to cast Otilukes Resilient Sphere on them and forget about them until they manage to dispel it.

If they don't dispel it, they are out of the fight until we have taken care of their comrades and can focus all our attacks on them.

If they do dispel it, I hide behind the fighters and hit them with Magic Missile spells.
 

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Y'know, monsters with Touch attacks will ruin this guy's day.

Look at things like Shadows, Wraiths, etc. The only thing saving his butt is going to be dex and magical help. A Repel Metal should ruin his day.

And, I agree; if the monsters feel that their abilities aren't working on the cleric, Fine. Beat the monkies out of his less armored, easier to hit friends. Trust me, when the wizard is nearly dead, the rogue is bleeding, and the Fighter wanting a better AC, they'll ask him to either use some of that helping magic to protect Them, or to *heal* them.
 

Er... maybe I'm a bastard, but...

"Note: a suit of armor cannot have more than +5 in total bonuses (even if some of its bonus is from other than enhancement)."

I read that to include the ARMOR bonus, as well.

Maybe I'm influenced by how magical vestment worked in 1e/2e, but I felt it was mostly to cast on a cleric's robes when not armored and in the temple.

Huh. Still works on the shield, though.

Must think about this one...
 

the Jester said:
Er... maybe I'm a bastard, but...

"Note: a suit of armor cannot have more than +5 in total bonuses (even if some of its bonus is from other than enhancement)."

I read that to include the ARMOR bonus, as well.

This interpretation is self-evidently unworkable, since there are armour types that have more than a +5 armour bonus even without magic.
 

That's "armor," hong, not "armour." I don't believe the term "armour" exists in D&D...and a quick check in the PHB glossary/index will confirm this.

(however, this does open a whole new dimension of possible character concepts...if one of my suits of "armour" is created by an Englishman, can I wear it on top of my regular armor and have the bonuses stack? The bonuses are named differently, after all....)

;-)
 

So, if armor can only have up to a +5 enhancement, then how would anyone ever get Heavy Fortified Armor? Isn't that impossible then? Unless, you don't need that +1 to get an enhancment. Looks like it might be possible to have a Chain Shirt of Command at only 4000gp. Am I reading something wrong?
 

The +5 for heavy fortification is not an enhancement bonus for the armor. It is in addition to the enhancement bonus, and the total may not exceed +10. This addition is for determining market value and the cost to make it.

What they are referring to is the enhancement of the armor itself that applies to the wearer's AC. This may not exceed +5.
 


The text in the PHB says:

"A suit of armor cannot have more than +5 in total bonuses(even if some of its bonus is from other than enhancement)."(emphasis mine)

That seems to me to indicate that Magic Vestment cannot bring the total armor bonus from a suit of armor to more than +5. I hope that's not what it means, but I don't see any other way to interprit that sentence. As a DM, I'll likely just ignore that...
 
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I believe that it means that they can't have any *enchantment* bonuses that exceed +5.

Take, for example, a weapon. You're not going to find a +6 mace. You could find one with an equivilent (A +1 flameburst Holy mace of Disruption).

Equally, your armor's enchantment bonus cannot exceed +5.

Otherwise, if taken literally, then you couldn't have magic full plate, because it's Ac bonus is +7. So, no magic full plate. Nope. And, only +1 chainmail shirts.
 

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