Magic Weapon belt.

Inconsequenti-AL

Breaks Games
A new item for one of my players. Who probably played too much Baldurs Gate. :)

Bandolier of Many Daggers.

Every dagger drawn from this belt is affected by a magic weapon spell, with a duration of 1 round. Holds up to 10 daggers at a time. Takes 1 full round to 'reload' the entire belt with fresh daggers.

Caster level 5. Cost 10,000GP.

It's a ballpark figure for it, but seems about right to me.

Anyone think this might cause problems?

Would you allow it to be expanded beyond +1. How would you price it?
 

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I'd say that's overpriced as is...
A continuous/use activated belt with that spell on it (so that it magic weapons every dagger drawn) should cost around 2000.
(First level spell, first level caster, times 2000.)
(Equation is spell level times caster level times 2000)

As for higher amounts
(Third level spell times caster level, spell adds on plus per four caster levels)
48000 for +2
72000 for +3
96000 for +4
120000 for +5

At least, looking strickly at the rules written for making such an item.


+++


Now, as to what the price *should* be....
I'd say that it should be similiar to adding the + that you're going for to a weapon, and also adding in the "returning" description.

This is technically a little better than that for higher + items, because you can concievably throw a good number of daggers.... and not have to catch any. On the other hand you're pretty limited in that it doesn't help to have MAGIC daggers (at least not ones that are plussed) in the belt. And also in that limit of five.

I think ten is a bit much for a limitation. I'd personally up it to at least 15. Why not? ^_^
 
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I thought about 2000GP, but figured it allowed multiple daggers to be enchanted per round... it'd be a much better deal than a straight +1 dagger... which is why I went with a higher price. Although you're right, 10K does perhaps seem a bit much.

Perhaps price it as an amulet of mighty fists? - 6000 for the +1?

The real issue I had with the higher + enchantments is that certain ones would be incredibly stong. Flaming, Holy, etc... could be a very cheap way to deliver a lot of damage?

10-15. Why not? :)
 

Inconsequenti-AL said:
I thought about 2000GP, but figured it allowed multiple daggers to be enchanted per round... it'd be a much better deal than a straight +1 dagger... which is why I went with a higher price. Although you're right, 10K does perhaps seem a bit much.

Perhaps price it as an amulet of mighty fists? - 6000 for the +1?

The real issue I had with the higher + enchantments is that certain ones would be incredibly stong. Flaming, Holy, etc... could be a very cheap way to deliver a lot of damage?

10-15. Why not? :)

Yea, 2000 does seem relatively cheap, all told. But, you figure that you have to get at least a +1 on an item to put on those other enchantments, and that wouldn't stack with this...

But I digress. The reason this is too cheap at 2k is that's the price of ONE +1 knife, and this lets you throw a +1 knife several times (at the cost of several knives, true). Hence my thought of making it similiar to the cost of a +1 knife with returning. Returning is also a +1 bonus... a +2 item costs 8k.... You could price it at that without being unreasonable, but I'd still price it a little less, probably 6k... (So yes, similiar to the mighty fists in this case)

Now, lets see if we can "justify" that using the higher level enchant weapon spell... and it works perfectly... 3 third level spell times first level caster times 2 thousand, 6k.

I'd either say that it can only be made using the higher level spell (hence that price) or perhaps, if you want, say that it can be made as a lower level spell but that it then cannot be "upgraded" later if it's made with the lesser enchantment. ... Well... I'd probably say that it can only be made with the greater enchantment.
 

Sorry! Missread the point about costing it as returning. Not reading too good today. :confused:

Makes a lot of sense.

Looking at it, I'm going to go your way with costing it as a higher level spell for any extra enchantments added. Gets far too good as an enhanced first level spell.

Thanks very much for the help! :)
 

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