magic weapons: special materials after the fact

Why not just use some perma-silversheen. Just have a layer of a silver paint or glaze placed along the weapon. I cannot see that "logically" effecting the material property of the steel, iron, cold iron, mithral etc beneath it.

Just an idea.

Cheers,
 

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You can simply add the metalline property from Underdark. It allows the wielder to change the weapon's composition to cold iron, silver or adamantine. It's a +2 special ability.

Also, Rich Baker said that sure striking will be updated to 3.5 in the Player's Guide to Faerûn, it will now allow weapons to bypass alignment-based DR. It's still a +1 special ability.
 

Steverooo said:
Sorry, folks, but I have to disagree with the majority... (yet again). Alchemical silver is designed to be put on other weapons! It can be added to any weapon, like it or not!

Like it or not, eh? Last time I checked, I was the GM in my group. ;)

That said, I have not problems with alechemical silver (since that's pretty close to what you would have to do IRL), but nb that you can't put it on any other special material.
 

Paladin said:
Also, Rich Baker said that sure striking will be updated to 3.5 in the Player's Guide to Faerûn, it will now allow weapons to bypass alignment-based DR. It's still a +1 special ability.


Anyone else NOT getting the logic on this one??? :confused:
 

Davelozzi said:
What do you guys think about adding special materials to weapons after the fact? Should someone who has an existing magical weapon that they don't want to get rid of be able to add an outer layer of cold iron, alchemical silver, or some other special material to the blade?

I'm pretty sure that this isn't explicity spelled out in the rules so it's more of an opinion question. Thanks!
Actually there is a dragon that has some neat "leveled" weapons in it that you can use for this. If they can find item x thier weapon becomes stronger. I will dig around for the number tonight.
 

Paladin said:
You can simply add the metalline property from Underdark. It allows the wielder to change the weapon's composition to cold iron, silver or adamantine. It's a +2 special ability.

Also, Rich Baker said that sure striking will be updated to 3.5 in the Player's Guide to Faerûn, it will now allow weapons to bypass alignment-based DR. It's still a +1 special ability.

That seems to work out quite well with the +3 price equavalent that the Weapon of Transmutation's ability works out to be for the same end result.
 

Pyrex said:
Plating the weapons isn't enough. I would probably allow a wizard with Polymorph Any Object and Craft Magic Arms & Armor to transmute the weapons though.

The ritual would require materials equal to (new value - old value) to a minimum of 250gp, 1/25th the materials value in xp an one day per 1000gp in materials.

Something like that would be reasonable.

Alternately, build the weapon with a wand cubby in the hilt/handle*. "Wand of align weapon? Check. Wand of Silvered Weapon? Check. Really small Staff of Adamantine Touch? Check. All right, let's rock!"

Brad

* - Of course, the wands would eventually break from the energy of repeated hits and parries transmitted through the cold iron blade, possibly with catastrophic results, but that simply can't be helped.
 

Paladin said:
Also, Rich Baker said that sure striking will be updated to 3.5 in the Player's Guide to Faerûn, it will now allow weapons to bypass alignment-based DR. It's still a +1 special ability.
This is a little disconcerting, seeing as having one alignment quality requires a +2 special ability.
 

Korimyr the Rat said:
This is a little disconcerting, seeing as having one alignment quality requires a +2 special ability.
Well, there's also the 2d6 points of bonus damage....

Getting back to the topic, IMC there's only two special materials: Britannian steel (which is basically very high quality steel), and blacksteel (which is made from blackrock, a funky ore). While turning a weapon into blacksteel would be out of the question, I don't have any problems with reforging a weapon so that it's Britannian steel. One of the PCs is just about to do this, in fact.
 

As a DM, I'm more mechanics, rule and balance inclined, so I'd probably allow it with the proper expenditure of gold and XP (increasing the weapon's effective bonus by +1 per special material quality sounds about right).

However, if I was a Story Oriented DM (tm), I'd require the PCs to go on some special quest like dipping it in the blood of the mystical Truesilver Beast, obtaining iron ore from the Heart of No Magic, or finding and retrieving the Gizmo of Weapon Superstrength.
 

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