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<blockquote data-quote="Warren Okuma" data-source="post: 3583178" data-attributes="member: 48436"><p>Druid's Barrel: A barrel shaped cactus that produces water. It can punctured and drained for it's water. Of course, the water is of the purist kind. There is another plant that is almost identical, but produces lethal effects, however the liquid looks and tastes like green snot. Fort 18 or take 1D4 temp con damage. Survival or Kn: Nature 15 check. If harvested and turned into a water skin, the water will never go foul.</p><p></p><p>Desert Wisps: This very rare plant looks like gray ephemeral cloth that has gotten caught by rocks. It's mere presence increases the humidity of the surrounding region by 1%. It is rumored to be a plant that in the elemental plane of water, that somehow managed to adapt or be adapted to desert life. So much so that it cannot live anywhere else. It is worth 300 gp per plant, and it can be used for a cloth that gives 1 point of fire resistance. It is near extinction because of these properties. Kn: 20 check.</p><p></p><p>Porcupine Weed: These desert weeds grow hidden spikes (treat as caltrops) easy to notice once you know what it looks like. Survival 15 or Kn: Nature to notice or spot 18. Otherwise it's a spot 10 to see once you found out it's unpleasant properties. It can be sold for twice the price of caltrops and is half the weight (Prof: Herbalist or Prof: farmer 10 roll). Oddly enough these slow growing weeds can be found using detect magic, but no other uses for it has been found. (If cultivated treat as Profession: Farmer at x2 sp!)</p><p></p><p>Freshness: This looks kind of like a three leaf clover and only grows where there's water nearby. It has a peppery-mint flavor and refreshes the mouth. It fixes nitrogen like clover (not like anyone knows this), and makes a good salad.</p><p></p><p>Oo-Nook tree: This spiky leafed plant produces the desert nut which is a staple in this area. If you pick 100 of these nuts at midnight and squeeze out one dose of Oo-Nook oil, which can be used to detect magic. It will glow if placed on a magic item. Otherwise the Oo Nook nut is a desert staple. The Oo-Nook oil is 25 gp per dose.</p></blockquote><p></p>
[QUOTE="Warren Okuma, post: 3583178, member: 48436"] Druid's Barrel: A barrel shaped cactus that produces water. It can punctured and drained for it's water. Of course, the water is of the purist kind. There is another plant that is almost identical, but produces lethal effects, however the liquid looks and tastes like green snot. Fort 18 or take 1D4 temp con damage. Survival or Kn: Nature 15 check. If harvested and turned into a water skin, the water will never go foul. Desert Wisps: This very rare plant looks like gray ephemeral cloth that has gotten caught by rocks. It's mere presence increases the humidity of the surrounding region by 1%. It is rumored to be a plant that in the elemental plane of water, that somehow managed to adapt or be adapted to desert life. So much so that it cannot live anywhere else. It is worth 300 gp per plant, and it can be used for a cloth that gives 1 point of fire resistance. It is near extinction because of these properties. Kn: 20 check. Porcupine Weed: These desert weeds grow hidden spikes (treat as caltrops) easy to notice once you know what it looks like. Survival 15 or Kn: Nature to notice or spot 18. Otherwise it's a spot 10 to see once you found out it's unpleasant properties. It can be sold for twice the price of caltrops and is half the weight (Prof: Herbalist or Prof: farmer 10 roll). Oddly enough these slow growing weeds can be found using detect magic, but no other uses for it has been found. (If cultivated treat as Profession: Farmer at x2 sp!) Freshness: This looks kind of like a three leaf clover and only grows where there's water nearby. It has a peppery-mint flavor and refreshes the mouth. It fixes nitrogen like clover (not like anyone knows this), and makes a good salad. Oo-Nook tree: This spiky leafed plant produces the desert nut which is a staple in this area. If you pick 100 of these nuts at midnight and squeeze out one dose of Oo-Nook oil, which can be used to detect magic. It will glow if placed on a magic item. Otherwise the Oo Nook nut is a desert staple. The Oo-Nook oil is 25 gp per dose. [/QUOTE]
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