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<blockquote data-quote="Warren Okuma" data-source="post: 3590799" data-attributes="member: 48436"><p>OT: I also agree with you and Khuxan. All proceeds should be given to ENWorld and EnPress.</p><p></p><p>Okay Arbiter, and Khuxan. Let's start the mailing list (I'm not running a mailing list, BTW).</p><p></p><p><a href="mailto:wokuma@lava.net">wokuma@lava.net</a></p><p></p><p>Back to Topic:</p><p>Temperate:</p><p>Sarukinu: It's a rare Elvish mushroom, that looks like a big flat brown mushroom. It is very difficult to tell the difference between a Sarukinu and the poisonous mushroom. The Saru is a very meaty woodsy mushroom Survival or Nature DC 18 to find. It is sold for 10 gp each. It's magical properties give the eater a +1 ranks in diplomacy for the purposes of seduction for a period of 1D3+2 hours. The mushroom when picked will keep it's magical properties for seven sunrises, twelve if roots and all are harvested. Usually found in clusters of 1D6 plants. Druids merely harvest the top, and leave the roots so that they can grow again, and look poorly on those who harvest roots and may kill the offender if they repeat their crime.</p><p></p><p>Shadow Fruit: This weird black tree grows in the dark and is nourished by the dark, it kind of looks like a black pear tree and grows in temperate climates. It's black fruit is very delicious and filling. Ah, too bad it's not nutritious. Lots of fiber though. Believed from the demi plane of shadow. However roots, bark, blossoms, and fruit are used in the construction of darkness or stealth based magical items with a value of 1 gp per profession: Alchemy check. Larger trees may give a larger yield. Harvested trees or smaller trees may give little or no materials. Materials weigh one lb per gp. If the tree is killed it will yield 10 gp per point of the alchemy check. Druids and Rangers will kill the tree on sight or will insist on harvesting it to death as these trees are clearly unnatural.</p><p></p><p>Priakal Vine: This ordinary looking vine produces a very valuable sap worth 10 gp per pound, and is 100 doses per pound. If added to boiling water it produces an invigorating drink. This drink gives a +1 to spot and listen and Con checks for six hours. At night you need a Fort 10 to sleep or you will wake up fatigued.</p><p></p><p>Purple Keen: This purple shrub's root is very sweet root is a forest delicacy. One hour after eating one pound of root, the sugars make the exhausted condition improve to fatigued, or if fatigued, it removes this condition but not both. 2 gp per lb.</p><p></p><p>Forest spiral: This very dark green spiral shaped weed ground up and used on a wound heals one extra point the next day. One use only. DC 12 to find. Survival 15 or Alchemy check 10 to prepare. 10 gp per pound and has ten doses. Keeps only for a month.</p></blockquote><p></p>
[QUOTE="Warren Okuma, post: 3590799, member: 48436"] OT: I also agree with you and Khuxan. All proceeds should be given to ENWorld and EnPress. Okay Arbiter, and Khuxan. Let's start the mailing list (I'm not running a mailing list, BTW). [email]wokuma@lava.net[/email] Back to Topic: Temperate: Sarukinu: It's a rare Elvish mushroom, that looks like a big flat brown mushroom. It is very difficult to tell the difference between a Sarukinu and the poisonous mushroom. The Saru is a very meaty woodsy mushroom Survival or Nature DC 18 to find. It is sold for 10 gp each. It's magical properties give the eater a +1 ranks in diplomacy for the purposes of seduction for a period of 1D3+2 hours. The mushroom when picked will keep it's magical properties for seven sunrises, twelve if roots and all are harvested. Usually found in clusters of 1D6 plants. Druids merely harvest the top, and leave the roots so that they can grow again, and look poorly on those who harvest roots and may kill the offender if they repeat their crime. Shadow Fruit: This weird black tree grows in the dark and is nourished by the dark, it kind of looks like a black pear tree and grows in temperate climates. It's black fruit is very delicious and filling. Ah, too bad it's not nutritious. Lots of fiber though. Believed from the demi plane of shadow. However roots, bark, blossoms, and fruit are used in the construction of darkness or stealth based magical items with a value of 1 gp per profession: Alchemy check. Larger trees may give a larger yield. Harvested trees or smaller trees may give little or no materials. Materials weigh one lb per gp. If the tree is killed it will yield 10 gp per point of the alchemy check. Druids and Rangers will kill the tree on sight or will insist on harvesting it to death as these trees are clearly unnatural. Priakal Vine: This ordinary looking vine produces a very valuable sap worth 10 gp per pound, and is 100 doses per pound. If added to boiling water it produces an invigorating drink. This drink gives a +1 to spot and listen and Con checks for six hours. At night you need a Fort 10 to sleep or you will wake up fatigued. Purple Keen: This purple shrub's root is very sweet root is a forest delicacy. One hour after eating one pound of root, the sugars make the exhausted condition improve to fatigued, or if fatigued, it removes this condition but not both. 2 gp per lb. Forest spiral: This very dark green spiral shaped weed ground up and used on a wound heals one extra point the next day. One use only. DC 12 to find. Survival 15 or Alchemy check 10 to prepare. 10 gp per pound and has ten doses. Keeps only for a month. [/QUOTE]
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