IceBear
Explorer
Caliban said:
I just did away with rolling for hit points altogether. It makes calculating these things so much easier.
(I generally use the RPGA Living City method: 32 point buy, Max hit points for the first 2 levels, 75% of your HD for every level after that. D4 =3, D6 = 4, D8 =6, D10 =7, D12=9)
That's a cool idea, but I like the idea of random amounts of hitpoints keeps the two fighters of the same level from being able to take the same amount of damage. Just my personal preferance. Your way is simplier and perhaps fairer, I guess 20+ years of rolling is ingrained in me

IceBear