d4
First Post
thanks for the information on Universalis.
for example, some RPG books are written more as a narrative or as creative writing, with the "fluff" and the "crunch" flowing together, sometimes within a single paragraph or even a single sentence. other books are written more along the lines of technical writing, with the rules being kept very separate from the narrative material.
i find the latter easier to read. i have heard people complain about rule books (especially 3e and GURPS) by saying they are "written like stereo instructions." i actually prefer that -- and i find 3e and GURPS among the easiest RPG books to read.
(would it help to explain that i am a mathematician by trade?)
i can definitely see how it would be multi-axial. different forms of writing are going to "speak" to different people. writing that is similar to a person's own thought processes is going to be easier to read than something that comes from a different point of view.woodelf said:The part that i find interesting is that these things aren't linear, but are apparently multi-axial. That is, i'm not at all surprised we have different ideas of what is "hard to read". I'm surprised that we can read the same books, and one of us think X is a harder read than Y, and the other think the precise inverse. I would've thought that reading difficulty came on a nice neat line, like the grade-level ratings imply it does. We wouldn't necessarily agree on "how much harder" one thing is than another, but i would've thought we'd all agree on which direction something was (harder or easier, that is). I'm a little baffled by how, frex, i can find the D&D3E PH a difficult read and Aria an easy read, while d4 finds Aria difficult and the PH easy. To be clear, i'm not questioning these assertions, just trying to reconcile them.
for example, some RPG books are written more as a narrative or as creative writing, with the "fluff" and the "crunch" flowing together, sometimes within a single paragraph or even a single sentence. other books are written more along the lines of technical writing, with the rules being kept very separate from the narrative material.
i find the latter easier to read. i have heard people complain about rule books (especially 3e and GURPS) by saying they are "written like stereo instructions." i actually prefer that -- and i find 3e and GURPS among the easiest RPG books to read.
(would it help to explain that i am a mathematician by trade?)