I'm just thinking of how to balance them, though. Since they can't be stolen or sundered, that's a major bonus. But they also can't be traded in, so you can't remove your tatoos of armor and get tatoos of archery instead. You *could* turn your tatoos of armor into tatoos of armor and archery, though... And maybe an Erase spell could force a caster level check or completely erase one tatoo...Barak said:Technically, I don't see why it couldn't fall under the Craft Wondrous Item feat, with the appropriate modifiers to cost/exp, and the requirement of a MW tattoo.
Yeah, I'm thinking of making them slotted. So if you don bracers over your "tattoo bracers", the tattoo ceases functioning.Gallo22 said:Regarding balance:
Keep in mind you could always say that once you have a tattoo on a certain spot, lets say bracers of some sort, you could never wear actual magic bracers (or the like). I guess what I'm saying is the tattoo is permanent, and you would have to go through great lengths to have it removed. You could not just exchange your tatto on a whim to get a better tattoo or magic item. I think this balances out the issue of not being able to have them removed or sundered, etc.
This is just a suggest of course...
Gallo
Wasn't there a PrC in Hyperconscious or something that allowed the creation of permanent psionic tattoos?Klaus said:Just use it as an additional ability of magic item, adding +30% of the base price in that they can't be removed or sundered, but still take up a body slot. So you could tattoo a pair of bracers of armor on your forearms, or tatoo a cloak of the bat on your back, or a pair of eyes of the eagle around your eyes...