Charles Gray
First Post
Had this question over in RPG.net, but I wanted to also bounce it off people here.
When running a magical, as opposed to hard sci-fi setting, does anyone really get too put out by changes in physical rules? I.E., some of hte following:
1. Gunpowder doesn't work.
2. You cannot use electricity to power or run technological devices.
I.E., changes taht would be completely ridiculous in a sci-fi setting, that in fact, probably couldn't happen and still have human life? (I.E. no electricity-- how do people live with their nervous systems?).
So if you were playing a game like this, would this cause your suspension of disbelief to go away, or would you just look at your mage, shrug, and keep playing, since magic breaks a few rules as well?
When running a magical, as opposed to hard sci-fi setting, does anyone really get too put out by changes in physical rules? I.E., some of hte following:
1. Gunpowder doesn't work.
2. You cannot use electricity to power or run technological devices.
I.E., changes taht would be completely ridiculous in a sci-fi setting, that in fact, probably couldn't happen and still have human life? (I.E. no electricity-- how do people live with their nervous systems?).
So if you were playing a game like this, would this cause your suspension of disbelief to go away, or would you just look at your mage, shrug, and keep playing, since magic breaks a few rules as well?