Maintaining a brisk pace during the game -- tips?

hand out maps for dungeons and buildings where the party will explore. It makes for much faster navigation. They simply point to where they want to go, and you tell them if the notice anything on the way.

I hand-copy the maps, from the originals. That way I can hide secrets and the maps look more authentic.

In my own game, I had a 4 level dungeon. The first 2 levels, I made the players do their own mapping. They only got descriptions from me. In 5 hours, they only cleared 2 levels. It was a very slow game. We paused the game, and picked it up 2 weeks later. In the second game, I had them find a map right away of the next 2 levels. The pace of the game picked up immediately, and the players had more fun in the 2nd game.

Use minis, even if only for some basic layout. It really helps players keep track of what's going on. That means they stop asking "what's the situation" on their turn.

Janx
 

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Well, since I didn't see anyone else mention it, I'd just like to say a word for not worrying about keeping the game moving & just enjoying the game & fellowship with your friends.

I certainly get annoyed by the game not progressing at times, but when it comes down to it, D&D is really just an opportunity to hang out with some friends & have a good time.

I now return you to more tips for keeping things moving...
 

To tell you the truth, I dont think rolling to-hits and saves before hand is good, for me (as a player) it takes out most of the fun and excitement and chance during combat. Otherwise its just :

DM:Whats your AC?
Player: 18!!
DM: *looks at a paper* he hits you
Player: *confused look*
 

RithTheAwakener said:
To tell you the truth, I dont think rolling to-hits and saves before hand is good, for me (as a player) it takes out most of the fun and excitement and chance during combat. Otherwise its just :

DM:Whats your AC?
Player: 18!!
DM: *looks at a paper* he hits you
Player: *confused look*
Isn't this what happens normally? In either case, you as a player aren't rolling any dice.

*shrug* I suppose you could ask your players about it beforehand.
 

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