Chalice of Fine Drinks - This golden and tastefully bejeweled chalice can not be accidentally knocked over and will not spill even under extreme conditions like the deck of a ship in a storm. When poisonous liquids (including alcohol) are put in it, the gems will glow equal to the strength of the poison.
Companion's Collar - This collar will resize to fit any tiny or small animal. If it is within 1 mile you will know the direction and rough distance to it, and by focusing can tell basic details of it's state (hungry, hurt, playful, etc.). It won't accidentally fall off, and if removed you are aware that it has been done so and the exact location it happened.
Wand of Chalk - the tip of this wand contains a chalk that never wears down no matter how much you use it. You may change the color as an action.
Salve of Dark Sight - This consumable is a black, slightly oily substance. When smeared on one's eyelids however it takes on the visage of disturbing, almost demonic looking eyes. While your eyes are closed these eyes are visible and you may see in darkness and dim light, though anything brighter will burn away the salve. It otherwise will last for two hours.
Boots of Ice and Snow - These knee-high, fur-topped boots are warm, and magically grip ice and snow as if it was normal ground, negating slipperiness. They are favor function over fashion.
Needle of Mending - Non-magical clothing and fabric can be repaired of cuts, breaks, wear and even things like stains and scorches - everything but the ravages of time. It takes half an hour for an average suit of clothing for a medium sized creature, more if particularly ornate.
Silverstone - This 2" disk of silver has an arrow on one side. If flipped into the air, it will point to the closest mass of silver over 2 lbs within ten miles. If there is no such mass it will come down on it's blank side and be unusable until the next dawn, otherwise it can be reused freely.