Kickstarter Make Dungeons: Next Gen. VTT


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If you like the project, let us make it happen. The project is still in its infancy and we could really use some publicity. The ways you can help are:
Stay with love, Make Dungeons Team.
 

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ah to be young again, when you believe you can do anything.

you have way way too much going on in this kickstarter. you need to back off and redo this with one key piece of functionality that is core to your tool.

linux and mac support. no.

voice if they have the same language. seriously, you want to build Skype or Discord voice chat into your game? There is no need.

bots? no.

VR support? are you kidding me.

nobody is interested in someone promising the world, when it looks like this is a single developer project.

digitize? you want WOTC to market their products through this? never going to happen.

5e ruleset? well you don't have the license, so the best you can do is the SRD.

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One key feature which is better than Roll20, or Foundry, or Dungeon Alchemist.
That is what you build.
 

If I could write all aspects in one page I could. I left some room for questions.
  1. It is meant as in-game language. If the party members don't talk same language, such as using wild shape, they won't be able to talk to each other. Or if they are far away. In Discord, you don't have that function.
  2. Linux and mac support is planned but not certain. There are currently some road blocks. Because it is not %100 certain, it is not written.
  3. Bots are an aspect that I like and I am sure there are others that think the same way.
  4. I am not talking about WOTC only. There are many content creators outside them without knowledge to script. So, this is a nice chance for them.
  5. We will begin with SRD but everybody can implement their own rules and share them freely. If you own the original book, why not. Also, SRD for 3.5e is really extended which means they can be implemented more freely.
 
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I'm still super confused as to what your core offering is.

Are you offering art student players the ability to paint tiles and design dungeons that comes out in a 1st person perspective?

Are you offering TTRPG publishers the "opportunity" to spend a year writing code and implementing their TTRPG into your application which doesn't run in a browser?
 

The ability to create your adventures with minimal effort and others will enjoy their creativity. Plus, the necessary scripts are pre-written. You just add them to objects on the scene. There is a video on how on the OP. So adding a module in the Make Dungeons won't take long.
 
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