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General Tabletop Discussion
*Dungeons & Dragons
Make SPELLS Balanced
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<blockquote data-quote="Laurefindel" data-source="post: 8791341" data-attributes="member: 67296"><p>I find that I don’t have much problems with spell damage as they are; my issue is more with the concentration mechanics. Spells like flame blade and mordenkanen sword are mostly handicapped by the fact that losing concentration makes them too risky for the situations they are made for, that is, encounters where you need to endure with as little spell slots as possible. But in a paradigm where casters cast a new spell every round in every combat, these spells underperform regardless of concentration.</p><p></p><p>But still, I like the multiple niches that these spells fall in, I just don’t like the fact that the situations for these niches to exist almost never occur at all.</p></blockquote><p></p>
[QUOTE="Laurefindel, post: 8791341, member: 67296"] I find that I don’t have much problems with spell damage as they are; my issue is more with the concentration mechanics. Spells like flame blade and mordenkanen sword are mostly handicapped by the fact that losing concentration makes them too risky for the situations they are made for, that is, encounters where you need to endure with as little spell slots as possible. But in a paradigm where casters cast a new spell every round in every combat, these spells underperform regardless of concentration. But still, I like the multiple niches that these spells fall in, I just don’t like the fact that the situations for these niches to exist almost never occur at all. [/QUOTE]
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Make SPELLS Balanced
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