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Make SPELLS Balanced
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<blockquote data-quote="Mistwell" data-source="post: 8792101" data-attributes="member: 2525"><p>I want an end to some bad spells which were such duds almost nobody took them. But I am not that interested in precise damage balance. Spells are too varied, and what some value in add-ons others don't, and that should remain as personal preference. How do you balance fire damage being more commonly resisted? How to you value forced movement, or restrained? Let players and DMs decide this on their own and just continue to offer a wide variety of combinations and options. I don't want it bogged down too much in an extensive formula behind each spell making sure it's balanced against other spells. I just want all the spells to be roughly as useful to someone, at that same level. Even if one spell is highly circumstantial and the other has broader utility.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 8792101, member: 2525"] I want an end to some bad spells which were such duds almost nobody took them. But I am not that interested in precise damage balance. Spells are too varied, and what some value in add-ons others don't, and that should remain as personal preference. How do you balance fire damage being more commonly resisted? How to you value forced movement, or restrained? Let players and DMs decide this on their own and just continue to offer a wide variety of combinations and options. I don't want it bogged down too much in an extensive formula behind each spell making sure it's balanced against other spells. I just want all the spells to be roughly as useful to someone, at that same level. Even if one spell is highly circumstantial and the other has broader utility. [/QUOTE]
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Make SPELLS Balanced
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