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Make SPELLS Balanced
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<blockquote data-quote="Kobold Stew" data-source="post: 8793471" data-attributes="member: 23484"><p>These are interesting lists. I'll offer some thoughts.</p><p></p><p>I agree with all of these except Comprhend Languages. You can learn the languages, or use magic. History is not a substitute.Comprehend languages is an invaluable first-level spell for some campaigns, and is exactly what a ritual first-level spell should be.</p><p></p><p>Ceremony should never have been introduced. It is terrible. Ceremonies should not have a mechanical effect, and should be what the Acolyte background lets you do. </p><p></p><p>I don't understand the hate of Color Spray. </p><p></p><p>Purify/create are obstacle-avoiding spells (as is goodberry), and it completely defangs some adventures, where the challenge is in deprivation. They're not unworthy, but when they are relevant, they are antagonistic to the plot of the adventure. They reinforce an us vs the DM mentality, instead of a collaborative one. </p><p></p><p>Three of these are rituals (as are four of the spells in the categories above). That, I think, is telling: it suggests that your problem is with rituals spells (which is reinforced with the new ritual rules -- bring back ritual casting from before). I have had characters take Ritual caster in order to have access to Floating Disk and Unseen Servant specifically.</p><p></p><p>Rituals have a real place in the game, and they don't all need to be cranked up to 11, unless players have to squeeze out more effective options because space is limited (as with the new Rit Caster feat). </p><p></p><p>I have no concerns about any of these -- I think Feather Fall should be yourself-only, but that ship has sailed. "Forgiveable" is a bit loaded. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Goodberry is not a problem if (a) each berry takes an action to eat, (b) you can't make someone unconscious eat food, and (c) you ignore the sage advice about the intersection with Life Cleric.</p><p></p><p>Faerie Fire is very strong throughout the game; I'd call it excellent (not overpowered)</p><p></p><p>I've never liked Disguise self as a spell (I'd put it in your Obsolete category). </p><p></p><p>I have no problems with any of these; problems occur only with edge case multiclass builds, IME</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 8793471, member: 23484"] These are interesting lists. I'll offer some thoughts. I agree with all of these except Comprhend Languages. You can learn the languages, or use magic. History is not a substitute.Comprehend languages is an invaluable first-level spell for some campaigns, and is exactly what a ritual first-level spell should be. Ceremony should never have been introduced. It is terrible. Ceremonies should not have a mechanical effect, and should be what the Acolyte background lets you do. I don't understand the hate of Color Spray. Purify/create are obstacle-avoiding spells (as is goodberry), and it completely defangs some adventures, where the challenge is in deprivation. They're not unworthy, but when they are relevant, they are antagonistic to the plot of the adventure. They reinforce an us vs the DM mentality, instead of a collaborative one. Three of these are rituals (as are four of the spells in the categories above). That, I think, is telling: it suggests that your problem is with rituals spells (which is reinforced with the new ritual rules -- bring back ritual casting from before). I have had characters take Ritual caster in order to have access to Floating Disk and Unseen Servant specifically. Rituals have a real place in the game, and they don't all need to be cranked up to 11, unless players have to squeeze out more effective options because space is limited (as with the new Rit Caster feat). I have no concerns about any of these -- I think Feather Fall should be yourself-only, but that ship has sailed. "Forgiveable" is a bit loaded. ;) Goodberry is not a problem if (a) each berry takes an action to eat, (b) you can't make someone unconscious eat food, and (c) you ignore the sage advice about the intersection with Life Cleric. Faerie Fire is very strong throughout the game; I'd call it excellent (not overpowered) I've never liked Disguise self as a spell (I'd put it in your Obsolete category). I have no problems with any of these; problems occur only with edge case multiclass builds, IME [/QUOTE]
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