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General Tabletop Discussion
*Dungeons & Dragons
Make SPELLS Balanced
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<blockquote data-quote="tetrasodium" data-source="post: 8801823" data-attributes="member: 93670"><p>Magic mouth used to have a good set of guidelines that kept it in check</p><p>[spoiler]</p><p>Triggers react to what </p><p>appears to be the case. Disguises and illu-</p><p>sions can fool them. Normal darkness does </p><p>not defeat a visual trigger, but magical </p><p>darkness or invisibility does. Silent </p><p>movement or magical silence defeats audi-</p><p>ble triggers. Audible triggers can be keyed </p><p>to general types of noises (footsteps, metal </p><p>clanking) or to a specific noise or spoken </p><p>word (when a pin drops, or when anyone </p><p>says “Boo”). Actions can serve as triggers if </p><p>they are visible or audible. For example, </p><p>“Speak when any creature touches the </p><p>statue” is an acceptable command if the </p><p>creature is visible. A magic mouth cannot </p><p>distinguish alignment, level, Hit Dice, or </p><p>class except by external garb. </p><p>The range limit of a trigger is 15 feet per </p><p>caster level, so a 6th-level caster can </p><p>command a magic mouth to respond to </p><p>triggers as far as 90 feet away. Regardless of </p><p>range, the mouth can respond only to </p><p>visible or audible triggers and actions in </p><p>line of sight or within hearing distance. </p><p>[/spoiler]</p><p></p><p>I'm going to agree with [USER=23484]@Kobold Stew[/USER] on continual flame. I've seen a lot of players continual flame their equipment both for light as well as for the abilioty to be cool/bluff that the weapon is better than it is over the years & used it occasionally in the world.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8801823, member: 93670"] Magic mouth used to have a good set of guidelines that kept it in check [spoiler] Triggers react to what appears to be the case. Disguises and illu- sions can fool them. Normal darkness does not defeat a visual trigger, but magical darkness or invisibility does. Silent movement or magical silence defeats audi- ble triggers. Audible triggers can be keyed to general types of noises (footsteps, metal clanking) or to a specific noise or spoken word (when a pin drops, or when anyone says “Boo”). Actions can serve as triggers if they are visible or audible. For example, “Speak when any creature touches the statue” is an acceptable command if the creature is visible. A magic mouth cannot distinguish alignment, level, Hit Dice, or class except by external garb. The range limit of a trigger is 15 feet per caster level, so a 6th-level caster can command a magic mouth to respond to triggers as far as 90 feet away. Regardless of range, the mouth can respond only to visible or audible triggers and actions in line of sight or within hearing distance. [/spoiler] I'm going to agree with [USER=23484]@Kobold Stew[/USER] on continual flame. I've seen a lot of players continual flame their equipment both for light as well as for the abilioty to be cool/bluff that the weapon is better than it is over the years & used it occasionally in the world. [/QUOTE]
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